HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 193 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 128 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does HyperRev Rust Development | No EAC wipe?
Too few wipes on record for HyperRev Rust Development | No EAC to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 19 hours ago the current world was made.
Wipe day on HyperRev Rust Development | No EAC: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does HyperRev Rust Development | No EAC sit?
No region is published by HyperRev Rust Development | No EAC. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 2.105.204.150:28015 is its address.
Which Rust version is HyperRev Rust Development | No EAC on?
Rust network protocol 2634 and build 167584 on Linux is the setup for HyperRev Rust Development | No EAC. The protocol has to match before you can join; Steam updates it automatically.
What uptime does HyperRev Rust Development | No EAC show, and is it up?
Last seen 9 days 19 hours ago, HyperRev Rust Development | No EAC now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 21 September 2026.
Lists and tags
What do HyperRev Rust Development | No EAC's tags stand for?
Tags from HyperRev Rust Development | No EAC, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does HyperRev Rust Development | No EAC appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include HyperRev Rust Development | No EAC: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does HyperRev Rust Development | No EAC compare?
On player hours over seven days, HyperRev Rust Development | No EAC ranks #15,255, within the top 70% of ranked servers.
What is the population of HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC is offline at this refresh; the last contact was 9 days 19 hours ago.
Settings
What are the settings on HyperRev Rust Development | No EAC, and its rules?
The name of HyperRev Rust Development | No EAC does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
The map on HyperRev Rust Development | No EAC: which one is it?
A procedural map, generated by the game, runs on HyperRev Rust Development | No EAC.
Connection
How can a player join HyperRev Rust Development | No EAC?
In the Rust console (F1), enter client.connect 2.105.204.150:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.