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Drill-through Server detail

HyperRev Rust Development | No EAC

Offline 2.105.204.150:28015 checked 9d ago

Drill-through
FilterServeris HyperRev Rust Development | No EAC
Attributes
moddedoxide
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,255 top 70%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 193 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 128 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does HyperRev Rust Development | No EAC wipe?

Too few wipes on record for HyperRev Rust Development | No EAC to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 19 hours ago the current world was made.

Wipe day on HyperRev Rust Development | No EAC: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does HyperRev Rust Development | No EAC sit?

No region is published by HyperRev Rust Development | No EAC. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 2.105.204.150:28015 is its address.

Which Rust version is HyperRev Rust Development | No EAC on?

Rust network protocol 2634 and build 167584 on Linux is the setup for HyperRev Rust Development | No EAC. The protocol has to match before you can join; Steam updates it automatically.

What uptime does HyperRev Rust Development | No EAC show, and is it up?

Last seen 9 days 19 hours ago, HyperRev Rust Development | No EAC now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 21 September 2026.

Lists and tags

What do HyperRev Rust Development | No EAC's tags stand for?

Tags from HyperRev Rust Development | No EAC, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does HyperRev Rust Development | No EAC appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include HyperRev Rust Development | No EAC: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does HyperRev Rust Development | No EAC compare?

On player hours over seven days, HyperRev Rust Development | No EAC ranks #15,255, within the top 70% of ranked servers.

What is the population of HyperRev Rust Development | No EAC?

HyperRev Rust Development | No EAC is offline at this refresh; the last contact was 9 days 19 hours ago.

Settings

What are the settings on HyperRev Rust Development | No EAC, and its rules?

The name of HyperRev Rust Development | No EAC does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on HyperRev Rust Development | No EAC: which one is it?

A procedural map, generated by the game, runs on HyperRev Rust Development | No EAC.

Connection

How can a player join HyperRev Rust Development | No EAC?

In the Rust console (F1), enter client.connect 2.105.204.150:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity of 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.