Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW28d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267 / 310 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Benchmark Dev: what is it?
No next wipe can be predicted for Benchmark Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 20 hours ago.
On Benchmark Dev, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 2 hours in.
Server
In which region does Benchmark Dev sit?
A region is not published by Benchmark Dev. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 199.47.146.194:27016 is its address.
What Rust build does Benchmark Dev run?
On Linux, Benchmark Dev runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
Is Benchmark Dev up, and how steady is its uptime?
Last seen 8 days 23 hours ago, Benchmark Dev now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
What do Benchmark Dev's tags stand for?
The game's server browser reads the tags Benchmark Dev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts200 (Group limit): The cap is 200 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Benchmark Dev appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Benchmark Dev among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Benchmark Dev hold in the server rankings?
On player hours over seven days, Benchmark Dev ranks #15,405, within the top 69% of ranked servers.
What is the population of Benchmark Dev?
Benchmark Dev is offline at this refresh; the last contact was 8 days 23 hours ago.
Map and rules
How is Benchmark Dev configured, and what rules apply?
Gather rate is not mentioned in the name of Benchmark Dev. A maximum of 200 players per group applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
What is the map for Benchmark Dev?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Benchmark Dev. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
How to join
How do you connect to Benchmark Dev?
In the Rust console (F1), enter client.connect 199.47.146.194:27016. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://cynic-hosting.com is its website.