IKS[211 Devblog]
Offline 195.211.99.82:27015 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 121 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 57 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does IKS[211 Devblog] wipe?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days 11 hours ago.
Server details
Which location hosts IKS[211 Devblog]?
No region appears in what IKS[211 Devblog] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.211.99.82:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Your game must match the protocol to join, and Steam applies that update.
How reliable is IKS[211 Devblog], and is it online now?
Last seen 12 days 21 hours ago, IKS[211 Devblog] now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 14 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on IKS[211 Devblog] be read?
Tags from IKS[211 Devblog], as read by the game's server browser, are: mp10 (Max players): Player slots: 10; v2164 (Protocol): To join, your game version must match protocol 2164; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Modded listing, where plugins or settings change the game; hb68d7370 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature IKS[211 Devblog]?
Among the Rust Server Analytics lists IKS[211 Devblog] fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded.
Population
Where does IKS[211 Devblog] sit among Rust servers?
The seven-day player-hours rank for IKS[211 Devblog] is #12,917, inside the top 60% of all ranked servers.
How many players does IKS[211 Devblog] carry?
The last sighting of IKS[211 Devblog] was 12 days 21 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does IKS[211 Devblog] use?
The name of IKS[211 Devblog] does not state a gather rate. No group limit is made public. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. VAC, Valve's anti-cheat, is disabled.
How to join
How can a player join IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 195.211.99.82:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.