(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 164 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 125 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 52 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for (Wunders) Dev & Testing: what is it?
The force wipe is the only wipe for (Wunders) Dev & Testing, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 11 hours.
Wipe day on (Wunders) Dev & Testing: what should you expect?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.
Server
In which region does (Wunders) Dev & Testing sit?
No region is published by (Wunders) Dev & Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.201.167.33:28025 is its address.
What Rust build does (Wunders) Dev & Testing run?
On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does (Wunders) Dev & Testing show, and is it up?
(Wunders) Dev & Testing reports online at the current check. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does (Wunders) Dev & Testing show?
Server fps averaged 236 over the last 48 hours, with a floor of 225. At its highest the entity count was 33,020, including buildings, deployables and all else. Peak memory was 1,559 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on (Wunders) Dev & Testing carry?
Tags from (Wunders) Dev & Testing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Player slots: 25; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does (Wunders) Dev & Testing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include (Wunders) Dev & Testing: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does (Wunders) Dev & Testing compare?
Player hours for the last seven days place (Wunders) Dev & Testing at #15,399, in the top 69% of the ranked field.
At what level does (Wunders) Dev & Testing run its population?
Of 25 slots, 0 are filled on (Wunders) Dev & Testing at this refresh. The seven-day mean for this server is 0 players.
Settings
How is (Wunders) Dev & Testing configured, and what rules apply?
The name of (Wunders) Dev & Testing does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for (Wunders) Dev & Testing?
(Wunders) Dev & Testing uses a procedural map of size 2,500 with seed 1234567, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to (Wunders) Dev & Testing?
In the Rust console (F1), enter client.connect 195.201.167.33:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.