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Drill-through Server detail

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 14m ago

Drill-through
FilterServeris (Wunders) Dev & Testing
Attributes
moddedoxide
Last refreshed
Players now 0/ 25
7-day average 0 peak –
Rank #15,399 top 69%
Last wipe 26d ago no schedule published
Next wipe 8d 8h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 8hThu 5 Nov, 19:00 UTCFW force wipe
36d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 125 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 52 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for (Wunders) Dev & Testing: what is it?

The force wipe is the only wipe for (Wunders) Dev & Testing, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 11 hours.

Wipe day on (Wunders) Dev & Testing: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does (Wunders) Dev & Testing sit?

No region is published by (Wunders) Dev & Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.201.167.33:28025 is its address.

What Rust build does (Wunders) Dev & Testing run?

On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does (Wunders) Dev & Testing show, and is it up?

(Wunders) Dev & Testing reports online at the current check. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does (Wunders) Dev & Testing show?

Server fps averaged 236 over the last 48 hours, with a floor of 225. At its highest the entity count was 33,020, including buildings, deployables and all else. Peak memory was 1,559 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on (Wunders) Dev & Testing carry?

Tags from (Wunders) Dev & Testing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Player slots: 25; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does (Wunders) Dev & Testing appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include (Wunders) Dev & Testing: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does (Wunders) Dev & Testing compare?

Player hours for the last seven days place (Wunders) Dev & Testing at #15,399, in the top 69% of the ranked field.

At what level does (Wunders) Dev & Testing run its population?

Of 25 slots, 0 are filled on (Wunders) Dev & Testing at this refresh. The seven-day mean for this server is 0 players.

Settings

How is (Wunders) Dev & Testing configured, and what rules apply?

The name of (Wunders) Dev & Testing does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for (Wunders) Dev & Testing?

(Wunders) Dev & Testing uses a procedural map of size 2,500 with seed 1234567, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to (Wunders) Dev & Testing?

In the Rust console (F1), enter client.connect 195.201.167.33:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Player slots: 25.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.