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Drill-through Server detail

Sperrzone Staging Test

Offline 195.201.109.240:28035 checked 35d ago

Drill-through
FilterServeris Sperrzone Staging Test
Attributes
moddedcarbon
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,709 top 71%
Last wipe 35d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 06:52 UTC35d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average 50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 43 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 41 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Sperrzone Staging Test wipe?

The rhythm of Sperrzone Staging Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 35 days 22 hours.

Wipe day on Sperrzone Staging Test: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 2 hours after it began.

Server

Which location hosts Sperrzone Staging Test?

No region appears in what Sperrzone Staging Test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.201.109.240:28035 is its address.

Which Rust version is Sperrzone Staging Test on?

On Linux, Sperrzone Staging Test runs Rust network protocol 2633 and build 165590. Your game must match the protocol to join, and Steam applies that update.

How reliable is Sperrzone Staging Test, and is it online now?

The current status is offline for Sperrzone Staging Test, with the last sighting 35 days 16 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 24 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Sperrzone Staging Test carry?

Tags from Sperrzone Staging Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165590 (Build): The game build is 165590; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Sperrzone Staging Test?

Among the Rust Server Analytics lists Sperrzone Staging Test fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Sperrzone Staging Test hold in the server rankings?

Player hours for the last seven days place Sperrzone Staging Test at #15,709, in the top 71% of the ranked field.

What is the population of Sperrzone Staging Test?

Sperrzone Staging Test is offline at this refresh; the last contact was 35 days 16 hours ago.

Map and rules

What are the settings on Sperrzone Staging Test, and its rules?

The name of Sperrzone Staging Test does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Sperrzone Staging Test?

The game generates a procedural map of size 3,000 with seed 1 for Sperrzone Staging Test. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to Sperrzone Staging Test?

In the Rust console (F1), enter client.connect 195.201.109.240:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/sperrzone.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs165590
Build The game build is 165590.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.