Rust Server Analytics 42,066 players11,624 servers
All servers
Drill-through Server detail

NDLP Rust server - home|savemap|remove|stack|gather

Online 195.154.83.201:28015 checked 10m ago

Drill-through
FilterServeris NDLP Rust server - home|savemap|remove|st…
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,412 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:10 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 123 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 132 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 53 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 31 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for NDLP Rust server - home|savemap|remove|stack|gather: what is it?

Too few wipes on record for NDLP Rust server - home|savemap|remove|stack|gather to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 4 hours ago.

Wipe day on NDLP Rust server - home|savemap|remove|stack|gather: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts NDLP Rust server - home|savemap|remove|stack|gather?

No region appears in what NDLP Rust server - home|savemap|remove|stack|gather publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 195.154.83.201:28015.

Which Rust version is NDLP Rust server - home|savemap|remove|stack|gather on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on NDLP Rust server - home|savemap|remove|stack|gather. Joining requires the same protocol on your game; Steam handles the update.

How reliable is NDLP Rust server - home|savemap|remove|stack|gather, and is it online now?

NDLP Rust server - home|savemap|remove|stack|gather reports online at the current check. About 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 26 September 2026.

Does NDLP Rust server - home|savemap|remove|stack|gather perform well?

Over 48 hours the average held at 83 server fps, and the minimum was 57. At its highest the entity count was 92,882, including buildings, deployables and all else. At its highest, memory use was 2,613 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on NDLP Rust server - home|savemap|remove|stack|gather carry?

gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags NDLP Rust server - home|savemap|remove|stack|gather publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does NDLP Rust server - home|savemap|remove|stack|gather appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists NDLP Rust server - home|savemap|remove|stack|gather fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does NDLP Rust server - home|savemap|remove|stack|gather sit among Rust servers?

The seven-day player-hours rank for NDLP Rust server - home|savemap|remove|stack|gather is #15,412, inside the top 69% of all ranked servers.

What is the population of NDLP Rust server - home|savemap|remove|stack|gather?

Population at the current refresh: 0 players on NDLP Rust server - home|savemap|remove|stack|gather, against 50 slots. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does NDLP Rust server - home|savemap|remove|stack|gather use?

No gather rate is given in the name of NDLP Rust server - home|savemap|remove|stack|gather. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for NDLP Rust server - home|savemap|remove|stack|gather?

NDLP Rust server - home|savemap|remove|stack|gather uses a procedural map of size 4,000 with seed 32, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to NDLP Rust server - home|savemap|remove|stack|gather?

In the Rust console (F1), enter client.connect 195.154.83.201:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.