RM Dev Server
Online 194.69.160.182:28115 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 179 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 86 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 22 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 268 / 700 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RM Dev Server: what is it?
The rhythm of RM Dev Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was made.
Wipe day on RM Dev Server: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began.
Server details
In which region does RM Dev Server sit?
No region appears in what RM Dev Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 194.69.160.182:28115 is its address.
What Rust build does RM Dev Server run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RM Dev Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is RM Dev Server, and is it online now?
As of the latest refresh, RM Dev Server is online. The uptime it reports puts the last restart at about 5 days 17 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on RM Dev Server stable?
Over 48 hours the average held at 60 server fps, and the minimum was 55. Buildings, deployables and all other world objects brought the entity total to 163,649. Peak memory was 6,600 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on RM Dev Server carry?
The game's server browser reads the tags RM Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RM Dev Server?
Among the Rust Server Analytics lists RM Dev Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does RM Dev Server sit among Rust servers?
Player hours for the last seven days place RM Dev Server at #12,905, in the top 58% of the ranked field.
At what level does RM Dev Server run its population?
Population at the current refresh: 0 players on RM Dev Server, against 20 slots. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What are the settings on RM Dev Server, and its rules?
No gather rate is given in the name of RM Dev Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.
What is the map for RM Dev Server?
RM Dev Server uses a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
How to join
What is the way onto RM Dev Server?
In the Rust console (F1), enter client.connect 194.69.160.182:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.