Salty Test #1
Online 194.69.160.182:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:50 UTC2d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:10 UTC FW27d ago | 1 | halved by day 9 | 25.3 days | 3 |
| Tue 29 Sep, 06:22 UTC30d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 08:22 UTC31d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 105 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Salty Test #1 wipe?
No next wipe can be predicted for Salty Test #1, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 2 days 7 hours ago the current world was made.
Wipe day on Salty Test #1: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 9.
Server details
Which location hosts Salty Test #1?
A region is not published by Salty Test #1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 194.69.160.182:28015.
What Rust build does Salty Test #1 run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Salty Test #1. Your game must match the protocol to join, and Steam applies that update.
How reliable is Salty Test #1, and is it online now?
As of the latest refresh, Salty Test #1 is online. Its reported uptime indicates a restart roughly 2 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Salty Test #1 stable?
Over 48 hours the average held at 92 server fps, and the minimum was 20. At its highest the entity count was 91,914, including buildings, deployables and all else. Peak memory was 8,705 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Salty Test #1 carry?
gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags Salty Test #1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Salty Test #1?
These Rust Server Analytics lists include Salty Test #1: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, how does Salty Test #1 compare?
On player hours over seven days, Salty Test #1 ranks #5,000, within the top 22% of ranked servers.
How many players does Salty Test #1 carry?
Salty Test #1 holds 0 players of its 20 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 10:00 UTC shows the highest average: 1 players.
Map and rules
How is Salty Test #1 configured, and what rules apply?
Gather rate is not mentioned in the name of Salty Test #1. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Salty Test #1?
The game generates a procedural map of size 4,500 with seed 1337 for Salty Test #1. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to Salty Test #1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.69.160.182:28015.