RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 17 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 8 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 6 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 2 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
Quick answers
from the figures on this pageWipe cycle
When does RR Physgun DEV wipe?
Too few wipes on record for RR Physgun DEV to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 17 days ago.
Wipe day on RR Physgun DEV: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
What is the hosting location of RR Physgun DEV?
Its NA tag puts RR Physgun DEV in North America, and uk1 is its region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 194.69.160.15:28043.
Which Rust version is RR Physgun DEV on?
Rust network protocol 2634 and build 167584 on Linux is the setup for RR Physgun DEV. Your game must match the protocol to join, and Steam applies that update.
What uptime does RR Physgun DEV show, and is it up?
As of the latest refresh, RR Physgun DEV is online. The uptime it reports puts the last restart at about 16 days 22 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does RR Physgun DEV perform well?
The 48-hour average was 60 server fps; the low was 60. Buildings, deployables and all other world objects brought the entity total to 16,038. At its highest, memory use was 2,696 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do RR Physgun DEV's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $ruk1 (Region code): Its region code is uk1; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; NA (North America): North America is the region it appears under in the browser are the tags RR Physgun DEV publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RR Physgun DEV?
The following Rust Server Analytics lists count RR Physgun DEV among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
By whom is RR Physgun DEV run?
A joinmyga.me hostname is published by RR Physgun DEV, as by 18 other servers we track, so one operator most likely runs them all.
Population
Against other Rust servers, how does RR Physgun DEV compare?
Ranked on seven-day player hours, RR Physgun DEV is #15,335 overall and #1,509 in North America, within the top 69% of ranked servers.
At what level does RR Physgun DEV run its population?
RR Physgun DEV holds 0 players of its 100 slots as of the latest update. The seven-day mean for this server is 0 players.
Map and rules
What are the settings on RR Physgun DEV, and its rules?
Gather rate is not mentioned in the name of RR Physgun DEV. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
The map on RR Physgun DEV: which one is it?
The game generates a procedural map of size 1,500 with seed 1234567 for RR Physgun DEV. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to RR Physgun DEV?
In the Rust console (F1), enter client.connect 194.69.160.15:28043. Launch Rust on this page also works, opening Rust through Steam and connecting you.