Server_210_DevBlog
Offline 194.48.218.212:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 39 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 86 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 32 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 86 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 309 / 350 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Server_210_DevBlog: what is it?
The rhythm of Server_210_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 7 days 7 hours ago the current world was made.
Server
Which location hosts Server_210_DevBlog?
A region is not published by Server_210_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 194.48.218.212:28015 is its address.
What Rust build does Server_210_DevBlog run?
The platform is Windows, with Rust network protocol 2201 running on Server_210_DevBlog. The protocol has to match before you can join; Steam updates it automatically.
Is Server_210_DevBlog up, and how steady is its uptime?
Last seen 6 days 2 hours ago, Server_210_DevBlog now reports offline. Uptime over the last full days (6) was 1%, or 1 of 144 hours. 22 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do Server_210_DevBlog's tags stand for?
Tags from Server_210_DevBlog, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; v2201 (Protocol): To join, your game version must match protocol 2201; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): The Modded section, because plugins or settings modify play; hd910d3d2 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_210_DevBlog appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Server_210_DevBlog: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Last wipe: In the last 2 weeks.
Population
Where does Server_210_DevBlog sit among Rust servers?
On player hours over seven days, Server_210_DevBlog ranks #12,644, within the top 57% of ranked servers.
What is the population of Server_210_DevBlog?
No response from Server_210_DevBlog at the latest check, with a last sighting 6 days 2 hours ago. Seven-day figures: an average of 1 players and a peak of 2.
Map and rules
What settings and rules does Server_210_DevBlog use?
Gather rate is not mentioned in the name of Server_210_DevBlog. Group limit: not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Anti-cheat status: VAC off.
What is the map for Server_210_DevBlog?
A procedural map, generated by the game, runs on Server_210_DevBlog.
Connection
How do you connect to Server_210_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.48.218.212:28015.