rrcapture dev
Offline 194.46.57.73:28025 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does rrcapture dev wipe?
Too few wipes on record for rrcapture dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 17 days 22 hours ago.
Server details
In which region does rrcapture dev sit?
A region is not published by rrcapture dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 194.46.57.73:28025.
What Rust build does rrcapture dev run?
Rust network protocol 2634 and build 166652 on Windows is the setup for rrcapture dev. The protocol has to match before you can join; Steam updates it automatically.
What uptime does rrcapture dev show, and is it up?
The current status is offline for rrcapture dev, with the last sighting 17 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 10 October 2026.
Lists and tags
Which meanings do the tags on rrcapture dev carry?
Tags from rrcapture dev, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does rrcapture dev appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count rrcapture dev among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does rrcapture dev hold in the server rankings?
Player hours for the last seven days place rrcapture dev at #13,624, in the top 61% of the ranked field.
What is the population of rrcapture dev?
No response from rrcapture dev at the latest check, with a last sighting 17 days 21 hours ago.
Settings
What are the settings on rrcapture dev, and its rules?
No gather rate is given in the name of rrcapture dev. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.
What is the map for rrcapture dev?
A procedural map of size 2,000 with seed 1337, generated by the game, runs on rrcapture dev. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto rrcapture dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.46.57.73:28025.