Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 53 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 47 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 54 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Cucer Dev [8] | Night Zombies wipe?
Too few wipes on record for Cucer Dev [8] | Night Zombies to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 84 days 1 hours.
Server details
Which location hosts Cucer Dev [8] | Night Zombies?
No region appears in what Cucer Dev [8] | Night Zombies publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.31.52.30:28015.
Which Rust version is Cucer Dev [8] | Night Zombies on?
On Linux, Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Cucer Dev [8] | Night Zombies, and is it online now?
Cucer Dev [8] | Night Zombies reports online at the current check. Its reported uptime indicates a restart roughly 5 days 15 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Cucer Dev [8] | Night Zombies perform well?
The 48-hour average was 231 server fps; the low was 209. Buildings, deployables and all other world objects brought the entity total to 4,840. Peak memory was 1,071 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Cucer Dev [8] | Night Zombies's tags stand for?
The game's server browser reads the tags Cucer Dev [8] | Night Zombies publishes: gmrust (Game mode): Rust survival, standard ruleset; mp8 (Max players): Capacity of 8 slots; ts8 (Group limit): Default team size of 8; v2631 (Protocol): Joining needs your game on protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Cucer Dev [8] | Night Zombies?
Among the Rust Server Analytics lists Cucer Dev [8] | Night Zombies fits are: Modded Rust servers: live data and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Cucer Dev [8] | Night Zombies compare?
The seven-day player-hours rank for Cucer Dev [8] | Night Zombies is #15,344, inside the top 69% of all ranked servers.
How many players does Cucer Dev [8] | Night Zombies carry?
Cucer Dev [8] | Night Zombies holds 0 players of its 8 slots as of the latest update. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Cucer Dev [8] | Night Zombies use?
No gather rate is given in the name of Cucer Dev [8] | Night Zombies. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Cucer Dev [8] | Night Zombies: which one is it?
The game generates a procedural map of size 1,200 with seed 1337 for Cucer Dev [8] | Night Zombies. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join Cucer Dev [8] | Night Zombies?
In the Rust console (F1), enter client.connect 194.31.52.30:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.