[EU] TCS PvE | Vanilla | Friendly
Online EU 194.164.91.50:28025 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:22 UTC FW28d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 31 on average | 41 / 200 |
| [PVE]Тихая гавань|Ивенты|На классике | EU · groups of 20+ · monthly · 13 on average | 24 / 50 |
| [EU] RustID Pure PvE | No Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 10 on average | 11 / 150 |
| Rust4Noobs | PvE | No decay Monthly | No BP Wipe | EU · groups of 100+ · monthly · 9 on average | 9 / 100 |
| [RU][PVE] Big mother family [classic] | EU · groups of 8+ · monthly · 7 on average | 11 / 40 |
| Wastelands Noob Friendly PvE [EU] | EU · groups of 8+ · monthly · 7 on average | 6 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does [EU] TCS PvE | Vanilla | Friendly wipe?
Once a month [EU] TCS PvE | Vanilla | Friendly wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 28 days ago. The tags carry a monthly wipe schedule.
Wipe day on [EU] TCS PvE | Vanilla | Friendly: what should you expect?
Recent wipes averaged a busiest count of 10 players. The highest player count on the latest wipe arrived 45 hours in.
Server details
What is the hosting location of [EU] TCS PvE | Vanilla | Friendly?
Its EU tag puts [EU] TCS PvE | Vanilla | Friendly in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 194.164.91.50:28025.
Which Rust version is [EU] TCS PvE | Vanilla | Friendly on?
Rust network protocol 2635 and build 168909 on Windows is the setup for [EU] TCS PvE | Vanilla | Friendly. Your game must match the protocol to join, and Steam applies that update.
What uptime does [EU] TCS PvE | Vanilla | Friendly show, and is it up?
As of the latest refresh, [EU] TCS PvE | Vanilla | Friendly is online. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [EU] TCS PvE | Vanilla | Friendly perform well?
The 48-hour average was 30 server fps; the low was 13. Entity count reached 124,753, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,180 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do [EU] TCS PvE | Vanilla | Friendly's tags stand for?
The game's server browser reads the tags [EU] TCS PvE | Vanilla | Friendly publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [EU] TCS PvE | Vanilla | Friendly appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [EU] TCS PvE | Vanilla | Friendly: EU Rust servers: live population data, Community Rust servers, live, PvE Rust servers by live population and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does [EU] TCS PvE | Vanilla | Friendly compare?
For player hours over the last seven days, [EU] TCS PvE | Vanilla | Friendly places #2,321 globally and #894 in Europe, in the top 10% of all ranked servers.
At what level does [EU] TCS PvE | Vanilla | Friendly run its population?
Population at the current refresh: 1 players on [EU] TCS PvE | Vanilla | Friendly, against 50 slots. Seven-day figures: an average of 2 players and a peak of 9. The 48-hour peak window is 20:00 UTC, at an average of 6 players.
Map and rules
What settings and rules does [EU] TCS PvE | Vanilla | Friendly use?
No gather rate is given in the name of [EU] TCS PvE | Vanilla | Friendly. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Community is its listing; it is a community server. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
What is the map for [EU] TCS PvE | Vanilla | Friendly?
A procedural map of size 4,300 with seed 1125525090, generated by the game, runs on [EU] TCS PvE | Vanilla | Friendly. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto [EU] TCS PvE | Vanilla | Friendly?
In the Rust console (F1), enter client.connect 194.164.91.50:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://www.tcsgames.com.