[RU][PVE] Big mother family [classic]
Online 77.37.160.52:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW26d ago | 41 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 35 on average | 26 / 200 |
| [EU] RustID Pure PvE | No Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 11 on average | 16 / 150 |
| Rust4Noobs | PvE | No decay Monthly | No BP Wipe | EU · groups of 100+ · monthly · 8 on average | 12 / 100 |
| Wastelands Noob Friendly PvE [EU] | EU · groups of 8+ · monthly · 8 on average | 4 / 100 |
| [EU] PureRust | PvE | No Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 6 on average | 8 / 150 |
| Такси на Дубровку PVE на Классике 5.11 | EU · groups of 16+ · monthly · 6 on average | 1 / 161 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [RU][PVE] Big mother family [classic]: what is it?
The force wipe is the only wipe for [RU][PVE] Big mother family [classic], once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 26 days 5 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [RU][PVE] Big mother family [classic]: what should you expect?
Across recent wipes the busiest point averaged 41 players. Peak population for the latest wipe came 47 hours after it began.
Server details
What is the hosting location of [RU][PVE] Big mother family [classic]?
No region tag is published by [RU][PVE] Big mother family [classic], but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 77.37.160.52:28015.
What Rust build does [RU][PVE] Big mother family [classic] run?
On Windows, [RU][PVE] Big mother family [classic] runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [RU][PVE] Big mother family [classic], and is it online now?
The current status of [RU][PVE] Big mother family [classic] is online. Its reported uptime indicates a restart roughly 39 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [RU][PVE] Big mother family [classic] show?
Over 48 hours the average held at 60 server fps, and the minimum was 48. Buildings, deployables and all other world objects brought the entity total to 216,082. At its highest, memory use was 6,141 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on [RU][PVE] Big mother family [classic] carry?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat are the tags [RU][PVE] Big mother family [classic] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [RU][PVE] Big mother family [classic]?
These Rust Server Analytics lists include [RU][PVE] Big mother family [classic]: EU Rust servers: live population data, Community Rust servers, live, PvE Rust servers by live population and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does [RU][PVE] Big mother family [classic] compare?
Player hours for the last seven days place [RU][PVE] Big mother family [classic] at #1,100, in the top 5% of the ranked field.
What is the population of [RU][PVE] Big mother family [classic]?
Of 40 slots, 0 are filled on [RU][PVE] Big mother family [classic] at this refresh. The seven-day mean is 8 players, against a peak of 27. Averaged over 48 hours, activity is highest at 15:00 UTC with 17 players.
Settings
How is [RU][PVE] Big mother family [classic] configured, and what rules apply?
Gather rate is not mentioned in the name of [RU][PVE] Big mother family [classic]. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser, it appears under Community. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for [RU][PVE] Big mother family [classic]?
[RU][PVE] Big mother family [classic] uses a procedural map of size 5,100 with seed 1241910622, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join [RU][PVE] Big mother family [classic]?
In the Rust console (F1), enter client.connect 77.37.160.52:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://m.vk.com/rust_pve_big_mother_family.