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Drill-through Server detail

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 8m ago

Drill-through
FilterServeris [US] Visuals Cinematic | Private
Attributes
moddedoxide
Last refreshed
Players now 0/ 30
7-day average 0 peak 1
Rank #12,924 top 58%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 35 / 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average 9 / 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 6 / 200
Together We Rust | Build Server NA · groups of 8+ · 2 on average 1 / 125
Builders Like Us NA · groups of 32+ · monthly · 2 on average 2 / 100
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

When does [US] Visuals Cinematic | Private wipe?

The next wipe on [US] Visuals Cinematic | Private cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 21 days.

On [US] Visuals Cinematic | Private, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 14 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.

Server

In which region does [US] Visuals Cinematic | Private sit?

Without a region tag, [US] Visuals Cinematic | Private still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 193.31.31.106:28045 is its address.

Which Rust version is [US] Visuals Cinematic | Private on?

On Linux, [US] Visuals Cinematic | Private runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [US] Visuals Cinematic | Private, and is it online now?

As of the latest refresh, [US] Visuals Cinematic | Private is online. About 2 days 15 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [US] Visuals Cinematic | Private perform well?

The 48-hour average was 64 server fps; the low was 52. At its highest the entity count was 124,616, including buildings, deployables and all else. Peak memory was 4,151 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on [US] Visuals Cinematic | Private be read?

Tags from [US] Visuals Cinematic | Private, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^c (Creative): No gathering, just sandbox building at will; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [US] Visuals Cinematic | Private appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [US] Visuals Cinematic | Private among their servers: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does [US] Visuals Cinematic | Private compare?

On player hours over seven days, [US] Visuals Cinematic | Private ranks #12,924, within the top 58% of ranked servers.

What is the population of [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private holds 0 players of its 30 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Settings

How is [US] Visuals Cinematic | Private configured, and what rules apply?

Gather rate is not mentioned in the name of [US] Visuals Cinematic | Private. The game's default 8-player group limit is in force. build & creative is the game mode, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [US] Visuals Cinematic | Private: which one is it?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on [US] Visuals Cinematic | Private. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

How to join

How can a player join [US] Visuals Cinematic | Private?

In the Rust console (F1), enter client.connect 193.31.31.106:28045. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players Player slots: 30.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^c
Creative No gathering, just sandbox building at will.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.