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Drill-through Server detail

terrain recheck

Offline 193.29.139.147:28524 checked 34d ago

Drill-through
FilterServeris terrain recheck
Attributes
moddedcarbon
Last refreshed
Players now 1/ 4
7-day average 0 peak –
Rank #13,424 top 60%
Last wipe 34d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 25% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 16:50 UTC34d ago 1 – running 0
Wed 23 Sep, 13:35 UTC36d ago 1 – 1.1 days 0
Tue 22 Sep, 07:49 UTC37d ago 1 – 1.2 days 0
Wed 16 Sep, 15:29 UTC42d ago 0 – 5.7 days 4
Wed 16 Sep, 09:23 UTC43d ago 4 – 0.3 days 1
Tue 15 Sep, 18:23 UTC43d ago 4 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 178 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 88 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 335 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 229 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does terrain recheck wipe?

The next wipe on terrain recheck cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 34 days 22 hours ago.

On terrain recheck, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does terrain recheck sit?

No region is published by terrain recheck. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 193.29.139.147:28524 is its address.

What Rust build does terrain recheck run?

The platform is Linux, with Rust network protocol 2633 and build 164530 running on terrain recheck. Your game must match the protocol to join, and Steam applies that update.

Is terrain recheck up, and how steady is its uptime?

The current status is offline for terrain recheck, with the last sighting 34 days 22 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Lists and tags

Which meanings do the tags on terrain recheck carry?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed are the tags terrain recheck publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does terrain recheck appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include terrain recheck: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does terrain recheck compare?

The seven-day player-hours rank for terrain recheck is #13,424, inside the top 60% of all ranked servers.

At what level does terrain recheck run its population?

terrain recheck is offline at this refresh; the last contact was 34 days 22 hours ago.

Map and rules

What are the settings on terrain recheck, and its rules?

The name of terrain recheck does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Anti-cheat status: VAC off.

Connection

How do you connect to terrain recheck?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.29.139.147:28524.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players 4 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.