Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 55 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 81 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 29 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Server_217_DevBlog: what is it?
Too few wipes on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 12 days 13 hours ago.
Server details
In which region does Server_217_DevBlog sit?
No region appears in what Server_217_DevBlog publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 193.232.161.40:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the setup for Server_217_DevBlog. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Server_217_DevBlog show, and is it up?
The current status is offline for Server_217_DevBlog, with the last sighting 12 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 16 October 2026.
Tags
How should the tags on Server_217_DevBlog be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2183 (Protocol): To join, your game version must match protocol 2183; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Last wipe: In the last 2 weeks.
Player numbers
What position does Server_217_DevBlog hold in the server rankings?
Player hours for the last seven days place Server_217_DevBlog at #15,090, in the top 70% of the ranked field.
How many players does Server_217_DevBlog carry?
No response from Server_217_DevBlog at the latest check, with a last sighting 12 days 13 hours ago.
Settings
What settings and rules does Server_217_DevBlog use?
No gather rate is given in the name of Server_217_DevBlog. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Server_217_DevBlog: which one is it?
Server_217_DevBlog uses a procedural map, which the game generates.
Connection
How do you connect to Server_217_DevBlog?
In the Rust console (F1), enter client.connect 193.232.161.40:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.