Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 231 / 260 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Server_217_DevBlog: what is it?
With too few of its wipes on record, Server_217_DevBlog's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 28 days 6 hours.
Server details
In which region does Server_217_DevBlog sit?
No region appears in what Server_217_DevBlog publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 193.107.108.174:28015 is its address.
Which Rust version is Server_217_DevBlog on?
The platform is Windows, with Rust network protocol 2183 running on Server_217_DevBlog. Your game must match the protocol to join, and Steam applies that update.
What uptime does Server_217_DevBlog show, and is it up?
Last seen 24 days 12 hours ago, Server_217_DevBlog now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 1 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do Server_217_DevBlog's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2183 (Protocol): Protocol 2183 is required: your game must match to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing, where plugins or settings change the game; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, how does Server_217_DevBlog compare?
Player hours for the last seven days place Server_217_DevBlog at #15,980, in the top 71% of the ranked field.
What is the population of Server_217_DevBlog?
The last sighting of Server_217_DevBlog was 24 days 12 hours ago; it is offline at this refresh.
Settings
How is Server_217_DevBlog configured, and what rules apply?
Gather rate is not mentioned in the name of Server_217_DevBlog. Group limits are not published. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
The map on Server_217_DevBlog: which one is it?
The game generates a procedural map for Server_217_DevBlog.
How to join
How do you connect to Server_217_DevBlog?
In the Rust console (F1), enter client.connect 193.107.108.174:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.