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Drill-through Server detail

iSiP

Online 192.99.75.112:28015 checked 10m ago

Drill-through
FilterServeris iSiP
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,383 top 70%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 23:41 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 201 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 191 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 30 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 165 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 60 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for iSiP: what is it?

The rhythm of iSiP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 16 days 18 hours ago the current world was made.

Wipe day on iSiP: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts iSiP?

No region appears in what iSiP publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.99.75.112:28015 is its address.

Which Rust version is iSiP on?

On Linux, iSiP runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is iSiP up, and how steady is its uptime?

iSiP reports online at the current check. About 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 10 October 2026 is when Rust Server Analytics first recorded it.

Does iSiP perform well?

Server fps averaged 125 over the last 48 hours, with a floor of 80. Buildings, deployables and all other world objects brought the entity total to 119,267. Memory use reached 5,270 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do iSiP's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags iSiP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does iSiP appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists iSiP fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does iSiP hold in the server rankings?

Player hours for the last seven days place iSiP at #15,383, in the top 70% of the ranked field.

What is the population of iSiP?

Of 10 slots, 0 are filled on iSiP at this refresh. The population has averaged 0 players over seven days.

Settings

What settings and rules does iSiP use?

The name of iSiP does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for iSiP?

iSiP uses a procedural map of size 4,500 with seed 50000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto iSiP?

In the Rust console (F1), enter client.connect 192.99.75.112:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.