Rust Server Analytics 72,496 players11,811 servers
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Drill-through Server detail

Zero Mercy

Online 192.99.75.107:28015 checked 15m ago

Drill-through
FilterServeris Zero Mercy
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 2
Rank #7,428 top 33%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:53 UTC2d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 117 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 119 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 113 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 35 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Zero Mercy wipe?

With too few of its wipes on record, Zero Mercy's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 1 hours ago.

Server details

Which location hosts Zero Mercy?

No region appears in what Zero Mercy publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 192.99.75.107:28015 is its address.

What Rust build does Zero Mercy run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Zero Mercy. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Zero Mercy show, and is it up?

The current status of Zero Mercy is online. Its reported uptime indicates a restart roughly 5 hours ago. Of 24 hours in the last 1 full day, 24 were up: 100%. 25 October 2026 is when Rust Server Analytics first recorded it.

Is performance on Zero Mercy stable?

Over 48 hours the average held at 197 server fps, and the minimum was 158. At its highest the entity count was 68,688, including buildings, deployables and all else. Memory use reached 3,464 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Zero Mercy be read?

The game's server browser reads the tags Zero Mercy publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Zero Mercy appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Zero Mercy fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Where does Zero Mercy sit among Rust servers?

Player hours for the last seven days place Zero Mercy at #7,428, in the top 33% of the ranked field.

How many players does Zero Mercy carry?

Population at the current refresh: 0 players on Zero Mercy, against 40 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 23:00 UTC shows the highest average: 2 players.

Settings

How is Zero Mercy configured, and what rules apply?

The name of Zero Mercy does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Zero Mercy: which one is it?

The game generates a procedural map of size 3,500 with seed 834280347 for Zero Mercy. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to Zero Mercy?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.99.75.107:28015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.