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Drill-through Server detail

the UhhhHHHHH

Online 192.227.155.141:33035 checked 11m ago

Drill-through
FilterServeris the UhhhHHHHH
Attributes
moddedoxide
Last refreshed
Players now 0/ 400
7-day average 0 peak 4
Rank #9,327 top 42%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:51 UTC14d ago 2 – running 1
Mon 12 Oct, 01:41 UTC17d ago 2 held half 3.5 days 0
Sat 3 Oct, 02:30 UTC26d ago 2 halved by day 1 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 48 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 242 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does the UhhhHHHHH wipe?

No next wipe can be predicted for the UhhhHHHHH, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.

Wipe day on the UhhhHHHHH: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

In which region does the UhhhHHHHH sit?

A region is not published by the UhhhHHHHH. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.227.155.141:33035 is its address.

Which Rust version is the UhhhHHHHH on?

Rust network protocol 2634 and build 167781 on Linux is the setup for the UhhhHHHHH. The protocol has to match before you can join; Steam updates it automatically.

What uptime does the UhhhHHHHH show, and is it up?

The current status of the UhhhHHHHH is online. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 21 September 2026.

Lists and tags

How should the tags on the UhhhHHHHH be read?

gmrust (Game mode): Survival in the standard Rust format; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags the UhhhHHHHH publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature the UhhhHHHHH?

These Rust Server Analytics lists include the UhhhHHHHH: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does the UhhhHHHHH sit among Rust servers?

On player hours over seven days, the UhhhHHHHH ranks #9,327, within the top 42% of ranked servers.

What is the population of the UhhhHHHHH?

Of 400 slots, 0 are filled on the UhhhHHHHH at this refresh. Seven-day figures: an average of 0 players and a peak of 4.

Settings

How is the UhhhHHHHH configured, and what rules apply?

No gather rate is given in the name of the UhhhHHHHH. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC off.

What is the map for the UhhhHHHHH?

the UhhhHHHHH uses a procedural map, which the game generates.

Connection

What is the way onto the UhhhHHHHH?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.227.155.141:33035.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp400
Max players 400 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.