[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 27 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 0 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [TEST] Corrosion Map Editor Validation: what is it?
The rhythm of [TEST] Corrosion Map Editor Validation cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days ago the current world was made.
Server
What is the hosting location of [TEST] Corrosion Map Editor Validation?
No region appears in what [TEST] Corrosion Map Editor Validation publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 192.154.253.111:28025.
What Rust build does [TEST] Corrosion Map Editor Validation run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on [TEST] Corrosion Map Editor Validation. Your game must match the protocol to join, and Steam applies that update.
Is [TEST] Corrosion Map Editor Validation up, and how steady is its uptime?
As of the latest refresh, [TEST] Corrosion Map Editor Validation is online. Its reported uptime indicates a restart roughly 10 days 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Does [TEST] Corrosion Map Editor Validation perform well?
The 48-hour average was 48 server fps; the low was 29. Buildings, deployables and all other world objects brought the entity total to 132,264. Memory use reached 5,337 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on [TEST] Corrosion Map Editor Validation be read?
The game's server browser reads the tags [TEST] Corrosion Map Editor Validation publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [TEST] Corrosion Map Editor Validation?
These Rust Server Analytics lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does [TEST] Corrosion Map Editor Validation sit among Rust servers?
Player hours for the last seven days place [TEST] Corrosion Map Editor Validation at #15,353, in the top 69% of the ranked field.
How many players does [TEST] Corrosion Map Editor Validation carry?
Population at the current refresh: 0 players on [TEST] Corrosion Map Editor Validation, against 10 slots. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on [TEST] Corrosion Map Editor Validation, and its rules?
The name of [TEST] Corrosion Map Editor Validation does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC off.
The map on [TEST] Corrosion Map Editor Validation: which one is it?
The game generates a procedural map of size 4,500 with seed 1337 for [TEST] Corrosion Map Editor Validation. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How do you connect to [TEST] Corrosion Map Editor Validation?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.154.253.111:28025.