Rust Server Analytics 37,258 players11,622 servers
All servers
Drill-through Server detail

RPTEST

Offline 192.154.104.162:28016 checked 4d ago

Drill-through
FilterServeris RPTEST
Attributes
moddedoxide
Last refreshed
Players now 1/ 500
7-day average 0 peak 1
Rank #12,441 top 56%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:35 UTC4d ago 1 – running 1
Thu 22 Oct, 20:44 UTC6d ago 1 – 1.5 days 0
Wed 21 Oct, 02:01 UTC8d ago 1 – 1.8 days 0
Tue 20 Oct, 17:42 UTC8d ago 1 – 0.3 days 0
Sun 18 Oct, 12:57 UTC10d ago 0 – 2.2 days 1
Sun 18 Oct, 06:53 UTC11d ago 2 – 0.3 days 1
Sat 17 Oct, 14:12 UTC11d ago 2 – 0.7 days 1
Wed 14 Oct, 17:47 UTC14d ago 1 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 105 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 36 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does RPTEST wipe?

With irregular wipe times, RPTEST offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 4 days 22 hours ago.

Wipe day on RPTEST: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does RPTEST sit?

A region is not published by RPTEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 192.154.104.162:28016 is its address.

What Rust build does RPTEST run?

Rust network protocol 2635 and build 168909 on Windows is the setup for RPTEST. Your game must match the protocol to join, and Steam applies that update.

How reliable is RPTEST, and is it online now?

Offline at this refresh: RPTEST, last seen 4 days 22 hours ago. 12% uptime over the last 7 full days, equal to 21 of 168 hours. It entered Rust Server Analytics records on 2 October 2026.

Lists and tags

Which meanings do the tags on RPTEST carry?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags RPTEST publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RPTEST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RPTEST among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does RPTEST hold in the server rankings?

On player hours over seven days, RPTEST ranks #12,441, within the top 56% of ranked servers.

How many players does RPTEST carry?

RPTEST is offline at this refresh; the last contact was 4 days 22 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does RPTEST use?

The name of RPTEST does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

Connection

How can a player join RPTEST?

In the Rust console (F1), enter client.connect 192.154.104.162:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.