[EU/SWE] Playstar - SOLO - X2
Online EU 192.121.44.108:28016 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 10h | Thu 12 Nov, 16:43 UTC | its own |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 10h | Thu 10 Dec, 16:43 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:43 UTC13d ago | 6 | – | running | 0 |
| Thu 1 Oct, 18:53 UTC FW27d ago | 2 | held half | 13.9 days | 0 |
| Thu 17 Sep, 16:48 UTC41d ago | 4 | halved by day 9 | 14.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 2X Medium | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · biweekly · 165 on average | 19 / 100 |
| ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 | EU · groups of 10+ · 2x · biweekly · 51 on average | 11 / 200 |
| PROSTOJ #6 | Ресурсы x2 | Компоненты x1 | EU · groups of 8+ · 2x · biweekly · 49 on average | 7 / 200 |
| Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий | EU · groups of 150+ · 2x · biweekly · 44 on average | 7 / 200 |
| РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · biweekly · 31 on average | 0 / 100 |
| Россия | Классика X2 | IMBA RUST 23.10 | EU · groups of 100+ · 2x · biweekly · 31 on average | 5 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [EU/SWE] Playstar - SOLO - X2 wipe?
[EU/SWE] Playstar - SOLO - X2 follows a wipe rhythm of every 4 weeks on Thursday at 16:43 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 13 days 13 hours ago the current world was made. A wipe every two weeks is stated in its tags.
Wipe day on [EU/SWE] Playstar - SOLO - X2: what should you expect?
The average busiest count over recent wipes is 4 players. 42 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 9 it had fallen below half where the hold failed.
Server
What is the hosting location of [EU/SWE] Playstar - SOLO - X2?
The EU tag on [EU/SWE] Playstar - SOLO - X2 lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 192.121.44.108:28016.
What Rust build does [EU/SWE] Playstar - SOLO - X2 run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [EU/SWE] Playstar - SOLO - X2. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [EU/SWE] Playstar - SOLO - X2, and is it online now?
As of the latest refresh, [EU/SWE] Playstar - SOLO - X2 is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [EU/SWE] Playstar - SOLO - X2 stable?
Over 48 hours the average held at 57 server fps, and the minimum was 47. Buildings, deployables and all other world objects brought the entity total to 100,516. Memory use reached 3,550 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on [EU/SWE] Playstar - SOLO - X2 be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Europe is the region it appears under in the browser are the tags [EU/SWE] Playstar - SOLO - X2 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [EU/SWE] Playstar - SOLO - X2 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [EU/SWE] Playstar - SOLO - X2: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player numbers
Against other Rust servers, how does [EU/SWE] Playstar - SOLO - X2 compare?
Ranked on seven-day player hours, [EU/SWE] Playstar - SOLO - X2 is #4,041 overall and #1,471 in Europe, within the top 18% of ranked servers.
How many players does [EU/SWE] Playstar - SOLO - X2 carry?
Population at the current refresh: 0 players on [EU/SWE] Playstar - SOLO - X2, against 50 slots. Seven-day figures: an average of 1 players and a peak of 4. Across the last 48 hours, 17:00 UTC shows the highest average: 0 players.
Settings
What settings and rules does [EU/SWE] Playstar - SOLO - X2 use?
2x gathering is what [EU/SWE] Playstar - SOLO - X2 states in its name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.
The map on [EU/SWE] Playstar - SOLO - X2: which one is it?
[EU/SWE] Playstar - SOLO - X2 uses a procedural map of size 4,250 with seed 35599, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto [EU/SWE] Playstar - SOLO - X2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.108:28016. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/gxJm7Pv.