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Drill-through Server detail

Test Server

Offline 190.192.19.126:28015 checked 1d ago

Drill-through
FilterServeris Test Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 30
7-day average 0 peak 1
Rank #12,005 top 54%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75121:0022:0000:0001:0003:0004:00Wiped Tue 27 Oct, 21:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:35 UTC1d ago – – running 0
Wed 30 Sep, 22:18 UTC28d ago 4 – 27 days 0
Sun 27 Sep, 01:47 UTC32d ago 1 – 3.9 days 1
Sat 26 Sep, 01:47 UTC33d ago 1 – 1 days 0
Wed 23 Sep, 03:46 UTC36d ago 1 – 2.9 days 1
Tue 22 Sep, 21:39 UTC36d ago 1 – 0.3 days 0
Thu 17 Sep, 04:13 UTC42d ago 1 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 83 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 267 / 700

Quick answers

from the figures on this page

Wipe data

On what cycle does Test Server wipe?

No next wipe can be predicted for Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 40 hours ago.

Wipe day on Test Server: what should you expect?

Recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe the crowd peaked.

Server details

In which region does Test Server sit?

No region appears in what Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 190.192.19.126:28015.

Which Rust version is Test Server on?

On Windows, Test Server runs Rust network protocol 2635 and build 169423. Joining requires the same protocol on your game; Steam handles the update.

Is Test Server up, and how steady is its uptime?

Last seen 32 hours ago, Test Server now reports offline. 5% uptime over the last 7 full days, equal to 8 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Test Server's tags stand for?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169423 (Build): Game build: 169423; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Test Server?

These Rust Server Analytics lists include Test Server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Test Server hold in the server rankings?

Player hours for the last seven days place Test Server at #12,005, in the top 54% of the ranked field.

At what level does Test Server run its population?

Test Server is offline at this refresh; the last contact was 32 hours ago. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 00:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does Test Server use?

The name of Test Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Test Server: which one is it?

The game generates a procedural map for Test Server.

Connection

What is the way onto Test Server?

In the Rust console (F1), enter client.connect 190.192.19.126:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players Capacity of 30 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169423
Build Game build: 169423.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.