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Drill-through Server detail

Test Server 2026

Online 188.36.141.62:28015 checked 10m ago

Drill-through
FilterServeris Test Server 2026
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #6,903 top 31%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75115:0000:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020015:0000:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:05 UTC4d ago 1 – running 0
Sat 24 Oct, 16:34 UTC4d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 194 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 44 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 268 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test Server 2026: what is it?

Too few wipes on record for Test Server 2026 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 4 days 4 hours ago.

Wipe day on Test Server 2026: what should you expect?

Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Test Server 2026?

No region is published by Test Server 2026. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 188.36.141.62:28015.

Which Rust version is Test Server 2026 on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Test Server 2026. Your game must match the protocol to join, and Steam applies that update.

How reliable is Test Server 2026, and is it online now?

As of the latest refresh, Test Server 2026 is online. The uptime it reports puts the last restart at about 28 hours ago. Uptime over the last full days (4) was 99%, or 95 of 96 hours. 24 October 2026 is when Rust Server Analytics first recorded it.

Is performance on Test Server 2026 stable?

Server fps averaged 102 over the last 48 hours, with a floor of 87. Entity count reached 92,782, covering buildings, deployables and the rest of the world. Memory use reached 3,004 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Test Server 2026 be read?

Tags from Test Server 2026, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test Server 2026 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Test Server 2026 among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Test Server 2026 compare?

On player hours over seven days, Test Server 2026 ranks #6,903, within the top 31% of ranked servers.

At what level does Test Server 2026 run its population?

Population at the current refresh: 0 players on Test Server 2026, against 10 slots. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Map and rules

How is Test Server 2026 configured, and what rules apply?

No gather rate is given in the name of Test Server 2026. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Test Server 2026: which one is it?

Test Server 2026 uses a procedural map of size 4,000 with seed 1779375221, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto Test Server 2026?

In the Rust console (F1), enter client.connect 188.36.141.62:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.