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Drill-through Server detail

WindowsGSM - Server #2

Offline 188.255.171.116:28015 checked 24d ago

Drill-through
FilterServeris WindowsGSM - Server #2
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,980 top 71%
Last wipe 37d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 23 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 02:20 UTC37d ago 2 – running 1
Mon 14 Sep, 12:07 UTC45d ago 1 halved by day 3 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 24 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 119 / 200

Quick answers

from the figures on this page

Wipe data

When does WindowsGSM - Server #2 wipe?

Too few wipes on record for WindowsGSM - Server #2 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days ago.

Wipe day on WindowsGSM - Server #2: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

What is the hosting location of WindowsGSM - Server #2?

No region appears in what WindowsGSM - Server #2 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 188.255.171.116:28015 is its address.

Which Rust version is WindowsGSM - Server #2 on?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on WindowsGSM - Server #2. Your game must match the protocol to join, and Steam applies that update.

How reliable is WindowsGSM - Server #2, and is it online now?

The current status is offline for WindowsGSM - Server #2, with the last sighting 24 days 15 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.

Lists and tags

What do WindowsGSM - Server #2's tags stand for?

The game's server browser reads the tags WindowsGSM - Server #2 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does WindowsGSM - Server #2 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists WindowsGSM - Server #2 fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does WindowsGSM - Server #2 sit among Rust servers?

The seven-day player-hours rank for WindowsGSM - Server #2 is #15,980, inside the top 71% of all ranked servers.

At what level does WindowsGSM - Server #2 run its population?

No response from WindowsGSM - Server #2 at the latest check, with a last sighting 24 days 15 hours ago.

Settings

What are the settings on WindowsGSM - Server #2, and its rules?

Gather rate is not mentioned in the name of WindowsGSM - Server #2. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

How to join

How can a player join WindowsGSM - Server #2?

In the Rust console (F1), enter client.connect 188.255.171.116:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.