IKS[211 Devblog]
Offline 188.241.241.235:27015 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 78 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 143 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 51 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 143 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348 / 350 |
Quick answers
from the figures on this pageWipe data
When does IKS[211 Devblog] wipe?
With too few of its wipes on record, IKS[211 Devblog]'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 16 days 22 hours ago.
Server details
What is the hosting location of IKS[211 Devblog]?
No region appears in what IKS[211 Devblog] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 188.241.241.235:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Your game must match the protocol to join, and Steam applies that update.
How reliable is IKS[211 Devblog], and is it online now?
Offline at this refresh: IKS[211 Devblog], last seen 11 days 11 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 18 October 2026.
Lists and tags
Which meanings do the tags on IKS[211 Devblog] carry?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots in total; v2164 (Protocol): To join, your game version must match protocol 2164; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Plugins or settings change the game, so it sits under Modded; hb68d7370 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature IKS[211 Devblog]?
The following Rust Server Analytics lists count IKS[211 Devblog] among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded.
Population
Against other Rust servers, how does IKS[211 Devblog] compare?
The seven-day player-hours rank for IKS[211 Devblog] is #13,075, inside the top 60% of all ranked servers.
What is the population of IKS[211 Devblog]?
No response from IKS[211 Devblog] at the latest check, with a last sighting 11 days 11 hours ago.
Map and rules
How is IKS[211 Devblog] configured, and what rules apply?
The name of IKS[211 Devblog] does not state a gather rate. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The server runs with VAC, Valve's anti-cheat, disabled.
Connection
How do you connect to IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 188.241.241.235:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.