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Drill-through Server detail

Test

Offline 188.138.209.216:28017 checked 45d ago

Drill-through
FilterServeris Test
Attributes
moddedoxide
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,150 no region published
Last wipe 45d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 48 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 242 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test: what is it?

The rhythm of Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 45 days 16 hours ago the current world was made.

Server

Which location hosts Test?

A region is not published by Test; its region code reads pol. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 188.138.209.216:28017.

What Rust build does Test run?

The platform is Windows, with Rust network protocol 2574 and build 111282 running on Test. Your game must match the protocol to join, and Steam applies that update.

Is Test up, and how steady is its uptime?

Last seen 45 days 16 hours ago, Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

Which meanings do the tags on Test carry?

Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; v2574 (Protocol): Protocol 2574 is required: your game must match to connect; cs111282 (Build): Build number 111282; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rpol (Region code): Region code: pol; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Test?

Among the Rust Server Analytics lists Test fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Player numbers

What position does Test hold in the server rankings?

On player hours over seven days, Test ranks #15,150, within the top – of ranked servers.

What is the population of Test?

The last sighting of Test was 45 days 16 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Test use?

The name of Test does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test?

A procedural map, generated by the game, runs on Test.

How to join

What is the way onto Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.138.209.216:28017.

Server tags

what each one means

Published as mp1,ptrak,$rpol,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
v2574
Protocol Protocol 2574 is required: your game must match to connect.
cs111282
Build Build number 111282.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rpol
Region code Region code: pol.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.