Builder's Paradise - Production Support (prod-clone)
Offline 187.15.153.103:28515 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 5 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 2 / 50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 2 / 30 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1 / 200 |
| BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 2 / 200 |
| CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 1 / 30 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Builder's Paradise - Production Support (prod-clone) wipe?
With too few of its wipes on record, Builder's Paradise - Production Support (prod-clone)'s rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 6 hours ago.
Server details
What is the hosting location of Builder's Paradise - Production Support (prod-clone)?
No region appears in what Builder's Paradise - Production Support (prod-clone) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 187.15.153.103:28515 is its address.
What Rust build does Builder's Paradise - Production Support (prod-clone) run?
Rust network protocol 2634 and build 166652 on Windows is the setup for Builder's Paradise - Production Support (prod-clone). Joining requires the same protocol on your game; Steam handles the update.
What uptime does Builder's Paradise - Production Support (prod-clone) show, and is it up?
Last seen 23 days ago, Builder's Paradise - Production Support (prod-clone) now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 5 October 2026.
Lists and tags
How should the tags on Builder's Paradise - Production Support (prod-clone) be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Base design and building practice; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Builder's Paradise - Production Support (prod-clone) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Builder's Paradise - Production Support (prod-clone)?
These Rust Server Analytics lists include Builder's Paradise - Production Support (prod-clone): Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does Builder's Paradise - Production Support (prod-clone) compare?
On player hours over seven days, Builder's Paradise - Production Support (prod-clone) ranks #15,303, within the top 68% of ranked servers.
How many players does Builder's Paradise - Production Support (prod-clone) carry?
The last sighting of Builder's Paradise - Production Support (prod-clone) was 23 days ago; it is offline at this refresh.
Map and rules
What settings and rules does Builder's Paradise - Production Support (prod-clone) use?
Gather rate is not mentioned in the name of Builder's Paradise - Production Support (prod-clone). No custom group limit: 8 players is the standard. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
How can a player join Builder's Paradise - Production Support (prod-clone)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 187.15.153.103:28515.