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Builder's Paradise - Production Support (prod-clone)

Offline 187.15.153.103:28515 checked 23d ago

Drill-through
FilterServeris Builder's Paradise - Production Support (…
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,303 top 68%
Last wipe 25d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 5 / 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 2 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 2 / 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 1 / 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 2 / 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 1 / 30

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Builder's Paradise - Production Support (prod-clone) wipe?

With too few of its wipes on record, Builder's Paradise - Production Support (prod-clone)'s rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 6 hours ago.

Server details

What is the hosting location of Builder's Paradise - Production Support (prod-clone)?

No region appears in what Builder's Paradise - Production Support (prod-clone) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 187.15.153.103:28515 is its address.

What Rust build does Builder's Paradise - Production Support (prod-clone) run?

Rust network protocol 2634 and build 166652 on Windows is the setup for Builder's Paradise - Production Support (prod-clone). Joining requires the same protocol on your game; Steam handles the update.

What uptime does Builder's Paradise - Production Support (prod-clone) show, and is it up?

Last seen 23 days ago, Builder's Paradise - Production Support (prod-clone) now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 5 October 2026.

Lists and tags

How should the tags on Builder's Paradise - Production Support (prod-clone) be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Base design and building practice; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Builder's Paradise - Production Support (prod-clone) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Builder's Paradise - Production Support (prod-clone)?

These Rust Server Analytics lists include Builder's Paradise - Production Support (prod-clone): Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Builder's Paradise - Production Support (prod-clone) compare?

On player hours over seven days, Builder's Paradise - Production Support (prod-clone) ranks #15,303, within the top 68% of ranked servers.

How many players does Builder's Paradise - Production Support (prod-clone) carry?

The last sighting of Builder's Paradise - Production Support (prod-clone) was 23 days ago; it is offline at this refresh.

Map and rules

What settings and rules does Builder's Paradise - Production Support (prod-clone) use?

Gather rate is not mentioned in the name of Builder's Paradise - Production Support (prod-clone). No custom group limit: 8 players is the standard. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How can a player join Builder's Paradise - Production Support (prod-clone)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 187.15.153.103:28515.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.
^c
Creative Build what you want in a sandbox with gathering removed.
^k
Build server Base design and building practice.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.