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Drill-through Server detail

Local Test Server [Carbon]

Offline 187.14.90.110:28015 checked 46d ago

Drill-through
FilterServeris Local Test Server [Carbon]
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank – score 0
Last wipe 49d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 183 / 225
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Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local Test Server [Carbon]: what is it?

The rhythm of Local Test Server [Carbon] cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 49 days 4 hours.

Server

What is the hosting location of Local Test Server [Carbon]?

No region is published by Local Test Server [Carbon]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 187.14.90.110:28015.

Which Rust version is Local Test Server [Carbon] on?

The platform is Windows, with Rust network protocol 2633 and build 163493 running on Local Test Server [Carbon]. Your game must match the protocol to join, and Steam applies that update.

Is Local Test Server [Carbon] up, and how steady is its uptime?

Offline at this refresh: Local Test Server [Carbon], last seen 46 days 2 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do Local Test Server [Carbon]'s tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163493 (Build): Build number 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags Local Test Server [Carbon] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Test Server [Carbon]?

These Rust Server Analytics lists include Local Test Server [Carbon]: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What is the population of Local Test Server [Carbon]?

No response from Local Test Server [Carbon] at the latest check, with a last sighting 46 days 2 hours ago.

Settings

How is Local Test Server [Carbon] configured, and what rules apply?

Gather rate is not mentioned in the name of Local Test Server [Carbon]. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Local Test Server [Carbon]?

A procedural map, generated by the game, runs on Local Test Server [Carbon].

Connection

How can a player join Local Test Server [Carbon]?

In the Rust console (F1), enter client.connect 187.14.90.110:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163493
Build Build number 163493.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.