Rust Server Analytics 103,409 players11,892 servers
All servers
Drill-through Server detail

Dev Server - IA Activa

Online 185.77.179.193:28015 checked 9m ago

Drill-through
FilterServeris Dev Server - IA Activa
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #9,313 top 42%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0023:0002:0022:0012:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct15 Oct20 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:07 UTC16d ago 1 – running 0
Wed 7 Oct, 21:03 UTC21d ago 1 – 5.9 days 0
Fri 2 Oct, 22:36 UTC26d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 114 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 215 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Dev Server - IA Activa wipe?

With irregular wipe times, Dev Server - IA Activa offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 22 hours ago the current world was made.

Wipe day on Dev Server - IA Activa: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of Dev Server - IA Activa?

No region appears in what Dev Server - IA Activa publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.77.179.193:28015.

What Rust build does Dev Server - IA Activa run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Dev Server - IA Activa. Joining requires the same protocol on your game; Steam handles the update.

Is Dev Server - IA Activa up, and how steady is its uptime?

Dev Server - IA Activa reports online at the current check. Of 168 hours in the last 7 full days, 22 were up: 13%. 1 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Dev Server - IA Activa's tags stand for?

Tags from Dev Server - IA Activa, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Dev Server - IA Activa appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dev Server - IA Activa fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Dev Server - IA Activa hold in the server rankings?

On player hours over seven days, Dev Server - IA Activa ranks #9,313, within the top 42% of ranked servers.

What is the population of Dev Server - IA Activa?

Population at the current refresh: 1 players on Dev Server - IA Activa, against 10 slots. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 23:00 UTC, at an average of 1 players.

Settings

What are the settings on Dev Server - IA Activa, and its rules?

Gather rate is not mentioned in the name of Dev Server - IA Activa. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

Connection

How do you connect to Dev Server - IA Activa?

In the Rust console (F1), enter client.connect 185.77.179.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.