Rust Server Analytics 58,110 players11,678 servers
All servers
Drill-through Server detail

Chill Zone

Online 185.36.205.3:28095 checked 11m ago

Drill-through
FilterServeris Chill Zone
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #8,084 top 36%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:36 UTC3d ago 1 – running 0
Mon 5 Oct, 11:44 UTC22d ago 0 – 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Chill Zone: what is it?

Too few wipes on record for Chill Zone to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 3 days 22 hours ago the current world was made.

On Chill Zone, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 2 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Chill Zone?

No region appears in what Chill Zone publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.36.205.3:28095.

What Rust build does Chill Zone run?

On Windows, Chill Zone runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Chill Zone, and is it online now?

The current status of Chill Zone is online. Its reported uptime indicates a restart roughly 3 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Chill Zone show?

The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 116,084. Memory use reached 3,915 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Chill Zone carry?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon are the tags Chill Zone publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Chill Zone?

These Rust Server Analytics lists include Chill Zone: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Chill Zone hold in the server rankings?

The seven-day player-hours rank for Chill Zone is #8,084, inside the top 36% of all ranked servers.

At what level does Chill Zone run its population?

Of 100 slots, 0 are filled on Chill Zone at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Settings

How is Chill Zone configured, and what rules apply?

The name of Chill Zone does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Chill Zone?

Chill Zone uses a procedural map of size 4,500 with seed 3607024434, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Chill Zone?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.36.205.3:28095.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.