Rust Server Analytics 54,561 players11,701 servers
All servers
Drill-through Server detail

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 14m ago

Drill-through
FilterServeris RevolexScripts Hvh | NO EAC | Develop mad…
Attributes
moddedoxide
Last refreshed
Players now 8/ 100
7-day average 8 peak 16
Rank #1,138 top 5%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 8% full

Players

average and peak, with its wipes marked
AveragePeak
0510152011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 130 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 73 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 17 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC wipe?

With too few of its wipes on record, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.

Wipe day on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: what should you expect?

Recent wipes averaged a busiest count of 8 players. The highest player count on the latest wipe arrived 41 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

In which region does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC sit?

A region is not published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 185.255.92.108:28125.

Which Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

On Linux, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs Rust network protocol 2635 and build 167781. Your game must match the protocol to join, and Steam applies that update.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC up, and how steady is its uptime?

As of the latest refresh, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is online. About 6 days 12 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 23 September 2026 is when Rust Server Analytics first recorded it.

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC perform well?

Over 48 hours the average held at 233 server fps, and the minimum was 217. Entity count reached 13,753, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,077 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC carry?

Tags from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC sit among Rust servers?

On player hours over seven days, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC ranks #1,138, within the top 5% of ranked servers.

How many players does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC carry?

Of 100 slots, 8 are filled on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at this refresh. Seven-day figures: an average of 8 players and a peak of 16. Across the last 48 hours, 21:00 UTC shows the highest average: 15 players.

Map and rules

What settings and rules does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC use?

The name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.

The map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: which one is it?

A procedural map of size 1,750 with seed 75034313, generated by the game, runs on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.255.92.108:28125. https://revolexscript.com/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.