chilling_wave
Online 185.250.36.125:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 176 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 118 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 79 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 40 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246 / 700 |
Quick answers
from the figures on this pageWipe cycle
When does chilling_wave wipe?
The rhythm of chilling_wave cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 55 days 12 hours ago.
Server details
In which region does chilling_wave sit?
No region appears in what chilling_wave publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.250.36.125:28015.
Which Rust version is chilling_wave on?
Rust network protocol 2633 and build 162929 on Linux is the setup for chilling_wave. Joining requires the same protocol on your game; Steam handles the update.
Is chilling_wave up, and how steady is its uptime?
chilling_wave reports online at the current check. Its reported uptime indicates a restart roughly 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does chilling_wave perform well?
The 48-hour average was 54 server fps; the low was 13. Buildings, deployables and all other world objects brought the entity total to 26,590. Peak memory was 1,050 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do chilling_wave's tags stand for?
Tags from chilling_wave, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature chilling_wave?
The following Rust Server Analytics lists count chilling_wave among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does chilling_wave compare?
The seven-day player-hours rank for chilling_wave is #15,335, inside the top 69% of all ranked servers.
How many players does chilling_wave carry?
Of 50 slots, 0 are filled on chilling_wave at this refresh. Averaged across seven days, the population is 0 players.
Settings
What are the settings on chilling_wave, and its rules?
The name of chilling_wave does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for chilling_wave?
A procedural map of size 2,000 with seed 78955152, generated by the game, runs on chilling_wave. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to chilling_wave?
In the Rust console (F1), enter client.connect 185.250.36.125:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.