Rust Server Analytics 89,289 players11,829 servers
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Drill-through Server detail

Skin Test Local

Offline 185.228.124.78:28015 checked 5d ago

Drill-through
FilterServeris Skin Test Local
Attributes
moddedoxide
Last refreshed
Players now 1/ 8
7-day average 1 peak 1
Rank #14,108 top 63%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 12% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:34 UTC5d ago 1 – running 0
Sat 19 Sep, 17:54 UTC39d ago 1 halved by day 2 33.1 days 1
Sat 19 Sep, 09:41 UTC39d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Skin Test Local wipe?

With irregular wipe times, Skin Test Local offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 22 hours ago the current world was made.

Wipe day on Skin Test Local: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 2 it had fallen below half where the hold failed.

Server details

What is the hosting location of Skin Test Local?

No region is published by Skin Test Local. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.228.124.78:28015 is its address.

What Rust build does Skin Test Local run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Skin Test Local. Joining requires the same protocol on your game; Steam handles the update.

Is Skin Test Local up, and how steady is its uptime?

Offline at this refresh: Skin Test Local, last seen 5 days 21 hours ago. Uptime over the last full days (7) was 1%, or 1 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Tags

How should the tags on Skin Test Local be read?

Tags from Skin Test Local, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity of 8 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Skin Test Local appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Skin Test Local among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Skin Test Local sit among Rust servers?

On player hours over seven days, Skin Test Local ranks #14,108, within the top 63% of ranked servers.

How many players does Skin Test Local carry?

No response from Skin Test Local at the latest check, with a last sighting 5 days 21 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

What settings and rules does Skin Test Local use?

The name of Skin Test Local does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Skin Test Local: which one is it?

A procedural map of size 4,000 with seed 1219563660, generated by the game, runs on Skin Test Local. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Skin Test Local?

In the Rust console (F1), enter client.connect 185.228.124.78:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players Capacity of 8 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.