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Drill-through Server detail

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 10m ago

Drill-through
FilterServeris Boat wars Gamemode | Deep Sea Training | …
Attributes
moddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,284 top 69%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep7 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 38 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 143 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Boat wars Gamemode | Deep Sea Training | Testing: what is it?

With too few of its wipes on record, Boat wars Gamemode | Deep Sea Training | Testing's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 16 days 12 hours.

On Boat wars Gamemode | Deep Sea Training | Testing, what happens on wipe day?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of Boat wars Gamemode | Deep Sea Training | Testing?

No region is published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.218.195.135:20184 is its address.

Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?

On Linux, Boat wars Gamemode | Deep Sea Training | Testing runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

Boat wars Gamemode | Deep Sea Training | Testing reports online at the current check. Its reported uptime indicates a restart roughly 16 days 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.

Is performance on Boat wars Gamemode | Deep Sea Training | Testing stable?

Over 48 hours the average held at 83 server fps, and the minimum was 64. Entity count reached 47,400, covering buildings, deployables and the rest of the world. Memory use reached 4,290 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Boat wars Gamemode | Deep Sea Training | Testing's tags stand for?

The game's server browser reads the tags Boat wars Gamemode | Deep Sea Training | Testing publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Boat wars Gamemode | Deep Sea Training | Testing appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Boat wars Gamemode | Deep Sea Training | Testing fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Boat wars Gamemode | Deep Sea Training | Testing compare?

The seven-day player-hours rank for Boat wars Gamemode | Deep Sea Training | Testing is #15,284, inside the top 69% of all ranked servers.

How many players does Boat wars Gamemode | Deep Sea Training | Testing carry?

Of 40 slots, 0 are filled on Boat wars Gamemode | Deep Sea Training | Testing at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on Boat wars Gamemode | Deep Sea Training | Testing, and its rules?

No gather rate is given in the name of Boat wars Gamemode | Deep Sea Training | Testing. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Boat wars Gamemode | Deep Sea Training | Testing?

The game generates a procedural map of size 3,000 with seed 1 for Boat wars Gamemode | Deep Sea Training | Testing. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Boat wars Gamemode | Deep Sea Training | Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.218.195.135:20184. Find it online at https://rustcator.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.