Rust Server Analytics 96,636 players11,821 servers
All servers
Drill-through Server detail

Local Rust Test 4000

Offline 185.215.184.188:28015 checked 1d ago

Drill-through
FilterServeris Local Rust Test 4000
Attributes
moddedoxide
Last refreshed
Players now 1/ 50
7-day average 1 peak 1
Rank #7,164 top 32%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:22 UTC3d ago 1 – running 1
Sun 25 Oct, 17:16 UTC4d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 73 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 139 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 48 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 143 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe data

When does Local Rust Test 4000 wipe?

Too few wipes on record for Local Rust Test 4000 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 10 hours ago.

On Local Rust Test 4000, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

What is the hosting location of Local Rust Test 4000?

A region is not published by Local Rust Test 4000. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.215.184.188:28015 is its address.

What Rust build does Local Rust Test 4000 run?

On Windows, Local Rust Test 4000 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Local Rust Test 4000 show, and is it up?

The current status is offline for Local Rust Test 4000, with the last sighting 46 hours ago. Uptime over the last full days (3) was 28%, or 20 of 72 hours. The first sighting of it by Rust Server Analytics was on 25 October 2026.

Lists and tags

How should the tags on Local Rust Test 4000 be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Local Rust Test 4000 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Local Rust Test 4000 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Local Rust Test 4000 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Local Rust Test 4000 compare?

Player hours for the last seven days place Local Rust Test 4000 at #7,164, in the top 32% of the ranked field.

At what level does Local Rust Test 4000 run its population?

No response from Local Rust Test 4000 at the latest check, with a last sighting 46 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 1 players.

Settings

What settings and rules does Local Rust Test 4000 use?

The name of Local Rust Test 4000 does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Local Rust Test 4000?

A procedural map, generated by the game, runs on Local Rust Test 4000.

How to join

What is the way onto Local Rust Test 4000?

In the Rust console (F1), enter client.connect 185.215.184.188:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.