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Drill-through Server detail

Test Way

Offline 185.207.214.98:35050 checked 23d ago

Drill-through
FilterServeris Test Way
Attributes
moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,939 top 71%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep2 Oct6 Oct9 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:44 UTC25d ago 1 – running 0
Fri 2 Oct, 13:27 UTC27d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 126 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 226 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Test Way wipe?

With too few of its wipes on record, Test Way's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 24 days 23 hours.

On Test Way, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts Test Way?

No region appears in what Test Way publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 185.207.214.98:35050.

What Rust build does Test Way run?

On Linux, Test Way runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

What uptime does Test Way show, and is it up?

The current status is offline for Test Way, with the last sighting 23 days 19 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Test Way be read?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts100 (Group limit): Teams hold no more than 100; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Test Way publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test Way appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Test Way among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Test Way compare?

Player hours for the last seven days place Test Way at #15,939, in the top 71% of the ranked field.

At what level does Test Way run its population?

The last sighting of Test Way was 23 days 19 hours ago; it is offline at this refresh.

Map and rules

How is Test Way configured, and what rules apply?

The name of Test Way does not state a gather rate. A maximum of 100 players per group applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Test Way: which one is it?

The game generates a procedural map of size 3,750 with seed 1337 for Test Way. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

How to join

How can a player join Test Way?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.207.214.98:35050.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts100
Group limit Teams hold no more than 100.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.