ShockRust | Fight
Online 185.207.214.212:35200 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 80 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 255 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 350 / 350 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ShockRust | Fight wipe?
With too few of its wipes on record, ShockRust | Fight's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 118 days 19 hours ago.
Server details
In which region does ShockRust | Fight sit?
No region is published by ShockRust | Fight. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.207.214.212:35200.
What Rust build does ShockRust | Fight run?
On Linux, ShockRust | Fight runs Rust network protocol 2556 and build 104046. Joining requires the same protocol on your game; Steam handles the update.
What uptime does ShockRust | Fight show, and is it up?
As of the latest refresh, ShockRust | Fight is online. The uptime it reports puts the last restart at about 16 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does ShockRust | Fight show?
Server fps averaged 60 over the last 48 hours, with a floor of 58. At its highest the entity count was 5,289, including buildings, deployables and all else. At its highest, memory use was 1,252 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on ShockRust | Fight be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; v2556 (Protocol): Protocol 2556 is required: your game must match to connect; cs104046 (Build): Game build: 104046; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags ShockRust | Fight publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ShockRust | Fight?
Among the Rust Server Analytics lists ShockRust | Fight fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.
Player numbers
Against other Rust servers, how does ShockRust | Fight compare?
On player hours over seven days, ShockRust | Fight ranks #868, within the top 4% of ranked servers.
How many players does ShockRust | Fight carry?
38 players occupy 50 slots on ShockRust | Fight, and 13 wait in the queue. Seven-day figures: an average of 12 players and a peak of 43. The 48-hour peak window is 14:00 UTC, at an average of 31 players.
Settings
What settings and rules does ShockRust | Fight use?
The name of ShockRust | Fight does not state a gather rate. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on ShockRust | Fight: which one is it?
A procedural map of size 1,500 with seed 1337, generated by the game, runs on ShockRust | Fight. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How do you connect to ShockRust | Fight?
In the Rust console (F1), enter client.connect 185.207.214.212:35200. Launch Rust on this page also works, opening Rust through Steam and connecting you.