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Drill-through Server detail

ShockRust | Fight

Online 185.207.214.212:35200 checked 13m ago

Drill-through
FilterServeris ShockRust | Fight
Attributes
moddedoxide
Last refreshed
Players now 38/ 50
7-day average 12 peak 43
Rank #868 top 4%
Last wipe 118d ago no schedule published
Next wipe – no wipe seen yet
Capacity 76% full · 13 in queue

Players

average and peak, with its wipes marked
AveragePeak
01020304017:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 80 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 255 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 350 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ShockRust | Fight wipe?

With too few of its wipes on record, ShockRust | Fight's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 118 days 19 hours ago.

Server details

In which region does ShockRust | Fight sit?

No region is published by ShockRust | Fight. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.207.214.212:35200.

What Rust build does ShockRust | Fight run?

On Linux, ShockRust | Fight runs Rust network protocol 2556 and build 104046. Joining requires the same protocol on your game; Steam handles the update.

What uptime does ShockRust | Fight show, and is it up?

As of the latest refresh, ShockRust | Fight is online. The uptime it reports puts the last restart at about 16 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does ShockRust | Fight show?

Server fps averaged 60 over the last 48 hours, with a floor of 58. At its highest the entity count was 5,289, including buildings, deployables and all else. At its highest, memory use was 1,252 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on ShockRust | Fight be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; v2556 (Protocol): Protocol 2556 is required: your game must match to connect; cs104046 (Build): Game build: 104046; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags ShockRust | Fight publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature ShockRust | Fight?

Among the Rust Server Analytics lists ShockRust | Fight fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

Player numbers

Against other Rust servers, how does ShockRust | Fight compare?

On player hours over seven days, ShockRust | Fight ranks #868, within the top 4% of ranked servers.

How many players does ShockRust | Fight carry?

38 players occupy 50 slots on ShockRust | Fight, and 13 wait in the queue. Seven-day figures: an average of 12 players and a peak of 43. The 48-hour peak window is 14:00 UTC, at an average of 31 players.

Settings

What settings and rules does ShockRust | Fight use?

The name of ShockRust | Fight does not state a gather rate. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on ShockRust | Fight: which one is it?

A procedural map of size 1,500 with seed 1337, generated by the game, runs on ShockRust | Fight. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How do you connect to ShockRust | Fight?

In the Rust console (F1), enter client.connect 185.207.214.212:35200. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
v2556
Protocol Protocol 2556 is required: your game must match to connect.
cs104046
Build Game build: 104046.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.