PBGaming Test Server
Online 185.206.148.48:28035 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:44 UTC24d ago | 1 | – | running | 0 |
| Fri 2 Oct, 01:25 UTC27d ago | 0 | – | 3.5 days | 0 |
| Tue 22 Sep, 00:06 UTC37d ago | 1 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 173 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 349 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 252 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does PBGaming Test Server wipe?
No next wipe can be predicted for PBGaming Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 24 days 2 hours.
Wipe day on PBGaming Test Server: what should you expect?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 2 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server
In which region does PBGaming Test Server sit?
No region appears in what PBGaming Test Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.206.148.48:28035 is its address.
What Rust build does PBGaming Test Server run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on PBGaming Test Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is PBGaming Test Server, and is it online now?
The current status of PBGaming Test Server is online. Its reported uptime indicates a restart roughly 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does PBGaming Test Server show?
The 48-hour average was 84 server fps; the low was 51. At its highest the entity count was 122,241, including buildings, deployables and all else. Memory use reached 5,446 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
What do PBGaming Test Server's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags PBGaming Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does PBGaming Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count PBGaming Test Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does PBGaming Test Server sit among Rust servers?
Player hours for the last seven days place PBGaming Test Server at #15,156, in the top 68% of the ranked field.
At what level does PBGaming Test Server run its population?
PBGaming Test Server holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 01:00 UTC shows the highest average: 0 players.
Settings
What are the settings on PBGaming Test Server, and its rules?
Gather rate is not mentioned in the name of PBGaming Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for PBGaming Test Server?
The game generates a procedural map of size 4,500 with seed 676767 for PBGaming Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto PBGaming Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.206.148.48:28035.