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Drill-through Server detail

Test Server

Offline 185.203.152.138:28015 checked 3d ago

Drill-through
FilterServeris Test Server
Attributes
moddedcarbon
Last refreshed
Players now 50/ 50
7-day average 50 peak 50
Rank #2,851 top 13%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep4 Oct10 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak48players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctWed 7 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:43 UTC10d ago – – running 50
Wed 7 Oct, 12:09 UTC21d ago 50 – 10.9 days 50
Thu 1 Oct, 19:17 UTC FW27d ago 93 held half 5.7 days 91
Sat 26 Sep, 09:22 UTC32d ago 1 held half 5.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 0 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe data

When does Test Server wipe?

With irregular wipe times, Test Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 10 days 19 hours.

On Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 48 players. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts Test Server?

A region is not published by Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 185.203.152.138:28015.

What Rust build does Test Server run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Test Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Test Server, and is it online now?

Last seen 3 days 10 hours ago, Test Server now reports offline. 2% uptime over the last 7 full days, equal to 4 of 168 hours. It entered Rust Server Analytics records on 23 September 2026.

Tags

Which meanings do the tags on Test Server carry?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.

Population

Against other Rust servers, how does Test Server compare?

The seven-day player-hours rank for Test Server is #2,851, inside the top 13% of all ranked servers.

What is the population of Test Server?

The last sighting of Test Server was 3 days 10 hours ago; it is offline at this refresh. Averaging 50 players across seven days, the server reached a peak of 50.

Settings

What settings and rules does Test Server use?

The name of Test Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is disabled.

How to join

How can a player join Test Server?

In the Rust console (F1), enter client.connect 185.203.152.138:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.