Aurora Combat
Offline 185.189.255.23:35100 checked 8h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 14:52 UTC, in 4d 20h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 20h | Tue 3 Nov, 14:52 UTC | its own |
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 20h | Tue 10 Nov, 14:52 UTC | its own |
| 18d 20h | Tue 17 Nov, 14:52 UTC | its own |
| 25d 20h | Tue 24 Nov, 14:52 UTC | its own |
| 32d 20h | Tue 1 Dec, 14:52 UTC | its own |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 39d 20h | Tue 8 Dec, 14:52 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:52 UTC9d ago | 4 | – | running | 4 |
| Mon 19 Oct, 15:07 UTC10d ago | 4 | – | 1 days | 2 |
| Sat 17 Oct, 11:25 UTC12d ago | 4 | held half | 2.2 days | 2 |
| Fri 16 Oct, 13:31 UTC13d ago | 4 | – | 0.9 days | 2 |
| Tue 6 Oct, 22:24 UTC22d ago | 9 | held half | 9.6 days | 0 |
| Thu 1 Oct, 20:31 UTC FW27d ago | 5 | held half | 5.1 days | 0 |
| Thu 24 Sep, 16:06 UTC35d ago | 5 | halved by day 4 | 7.2 days | 0 |
| Wed 16 Sep, 16:45 UTC43d ago | 9 | halved by day 3 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【极光】100000000倍|枪战|礼包|建造|新手入门 | EA · groups of 16+ · 19 on average | 28 / 200 |
| 【星云】10000倍|爆枪|秒造|全解|礼包|新手入门 | EA · groups of 16+ · 15 on average | 0 / 200 |
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 2 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 183 on average | 268 / 280 |
| Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| | NA · groups of 35+ · 1e+07x · weekly · 139 on average | 81 / 200 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 64 on average | 152 / 180 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Aurora Combat: what is it?
The prediction follows its tag, because too few of Aurora Combat's wipes are on record to confirm the schedule. Tuesday 3 November at 14:52 UTC is the date the next wipe falls on. The world now in play was created 9 days 3 hours ago. A weekly wipe schedule is published in its tags.
On Aurora Combat, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 25 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
In which region does Aurora Combat sit?
No region is published by Aurora Combat. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 185.189.255.23:35100 is its address.
Which Rust version is Aurora Combat on?
On Windows, Aurora Combat runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is Aurora Combat, and is it online now?
Last seen 8 hours ago, Aurora Combat now reports offline. The uptime it reports puts the last restart at about 43 minutes ago. Uptime over the last full days (7) was 21%, or 36 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.
Is performance on Aurora Combat stable?
Over 48 hours the average held at 509 server fps, and the minimum was 509. Buildings, deployables and all other world objects brought the entity total to 1,278. At its highest, memory use was 971 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do Aurora Combat's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^i (Battlefield): Quick PvP with kits and generous rates; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Aurora Combat publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Aurora Combat appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Aurora Combat: Modded Rust servers: live data and Rust battlefield servers. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player numbers
Where does Aurora Combat sit among Rust servers?
The seven-day player-hours rank for Aurora Combat is #5,778, inside the top 26% of all ranked servers.
How many players does Aurora Combat carry?
The last sighting of Aurora Combat was 8 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 3. Averaged over 48 hours, activity is highest at 09:00 UTC with 1 players.
Settings
How is Aurora Combat configured, and what rules apply?
Gather rate is not mentioned in the name of Aurora Combat. The cap on group membership is 10 players. It runs battlefield, fast PvP with kits and high rates. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Aurora Combat?
Aurora Combat uses a procedural map of size 3,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How can a player join Aurora Combat?
In the Rust console (F1), enter client.connect 185.189.255.23:35100. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://gamestores.app/.