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Drill-through Server detail

RedLine#1 -2X LOOT- -NO LIMIT-

Online EU 185.189.255.167:35000 checked 11m ago

Drill-through
FilterServeris RedLine#1 -2X LOOT- -NO LIMIT-
Attributes
2x biweekly wipes moddedcarbon
Last refreshed
Players now 0/ 300
7-day average 1 peak 8
Rank #3,670 top 17% · #1364 in EU
Last wipe 12d ago biweekly schedule
Next wipe 1d 2h Fri 30 Oct, 14:02 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:02 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

InWhen, UTCKind
1d 2hFri 30 Oct, 14:02 UTCits own
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
15d 2hFri 13 Nov, 14:02 UTCits own
29d 2hFri 27 Nov, 14:02 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe
43d 2hFri 11 Dec, 14:02 UTCits own

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:02 UTC12d ago 5 – running 4
Thu 1 Oct, 18:40 UTC FW27d ago 3 halved by day 13 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 8 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · biweekly · 155 on average 28 / 100
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 EU · groups of 10+ · 2x · biweekly · 51 on average 18 / 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1 EU · groups of 8+ · 2x · biweekly · 49 on average 15 / 200
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий EU · groups of 150+ · 2x · biweekly · 42 on average 10 / 200
Россия | Классика X2 | IMBA RUST 23.10 EU · groups of 100+ · 2x · biweekly · 31 on average 16 / 200
РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x EU · groups of 300+ · 2x · biweekly · 30 on average 14 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RedLine#1 -2X LOOT- -NO LIMIT-: what is it?

The prediction follows its tag, because too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes are on record to confirm the schedule. A wipe is scheduled for Friday 30 October at 14:02 UTC, according to this server's cycle. The current world dates from 12 days 21 hours. A wipe every two weeks is stated in its tags.

Wipe day on RedLine#1 -2X LOOT- -NO LIMIT-: what should you expect?

Across recent wipes the busiest point averaged 4 players. 24 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 10.5 when it didn't hold.

Server

In which region does RedLine#1 -2X LOOT- -NO LIMIT- sit?

Its EU tag puts RedLine#1 -2X LOOT- -NO LIMIT- in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 185.189.255.167:35000.

What Rust build does RedLine#1 -2X LOOT- -NO LIMIT- run?

Rust network protocol 2635 and build 168909 on Windows is the setup for RedLine#1 -2X LOOT- -NO LIMIT-. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RedLine#1 -2X LOOT- -NO LIMIT-, and is it online now?

RedLine#1 -2X LOOT- -NO LIMIT- reports online at the current check. The uptime it reports puts the last restart at about 6 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on RedLine#1 -2X LOOT- -NO LIMIT- stable?

Over 48 hours the average held at 174 server fps, and the minimum was 143. Entity count reached 141,646, covering buildings, deployables and the rest of the world. Peak memory was 4,197 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on RedLine#1 -2X LOOT- -NO LIMIT- carry?

gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is the region it appears under in the browser; jp0 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags RedLine#1 -2X LOOT- -NO LIMIT- publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RedLine#1 -2X LOOT- -NO LIMIT-?

These Rust Server Analytics lists include RedLine#1 -2X LOOT- -NO LIMIT-: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

Against other Rust servers, how does RedLine#1 -2X LOOT- -NO LIMIT- compare?

For player hours over the last seven days, RedLine#1 -2X LOOT- -NO LIMIT- places #3,670 globally and #1,364 in Europe, in the top 17% of all ranked servers.

How many players does RedLine#1 -2X LOOT- -NO LIMIT- carry?

Population at the current refresh: 0 players on RedLine#1 -2X LOOT- -NO LIMIT-, against 300 slots. Averaging 1 players across seven days, the server reached a peak of 8. Averaged over 48 hours, activity is highest at 14:00 UTC with 5 players.

Settings

What settings and rules does RedLine#1 -2X LOOT- -NO LIMIT- use?

Gather at 2x on RedLine#1 -2X LOOT- -NO LIMIT-, according to the server name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RedLine#1 -2X LOOT- -NO LIMIT-?

The game generates a procedural map of size 5,000 with seed 1759884539 for RedLine#1 -2X LOOT- -NO LIMIT-. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto RedLine#1 -2X LOOT- -NO LIMIT-?

In the Rust console (F1), enter client.connect 185.189.255.167:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://redlineserver.gamestores.app is its website.

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Player slots: 300.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Europe is the region it appears under in the browser.

Other

jp0
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.