104KA ToP Mod
Online 185.189.255.162:35400 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:19 UTC12d ago | 3 | – | running | 0 |
| Thu 15 Oct, 13:03 UTC14d ago | 2 | held half | 2.3 days | 0 |
| Thu 1 Oct, 11:58 UTC28d ago | 146+26 queue | – | 14 days | 67 |
| Wed 30 Sep, 11:58 UTC29d ago | 147+26 queue | – | 1 days | 69 |
| Tue 29 Sep, 11:58 UTC30d ago | 147+20 queue | – | 1 days | 73 |
| Mon 28 Sep, 11:58 UTC31d ago | 147+19 queue | – | 1 days | 53 |
| Sun 27 Sep, 12:02 UTC32d ago | 147+26 queue | – | 1 days | 126 |
| Sat 26 Sep, 11:58 UTC33d ago | 147+26 queue | – | 1 days | 120 |
| Fri 25 Sep, 11:58 UTC34d ago | 147+18 queue | – | 1 days | 71 |
| Thu 24 Sep, 11:58 UTC35d ago | 145+7 queue | – | 1 days | 59 |
| Wed 23 Sep, 11:58 UTC36d ago | 147+17 queue | – | 1 days | 50 |
| Tue 22 Sep, 11:58 UTC37d ago | 147+17 queue | – | 1 days | 60 |
| Mon 21 Sep, 11:58 UTC38d ago | 146+11 queue | – | 1 days | 73 |
| Sun 20 Sep, 11:58 UTC39d ago | 147+29 queue | – | 1 days | 51 |
| Sat 19 Sep, 11:58 UTC40d ago | 148+29 queue | – | 1 days | 102 |
| Fri 18 Sep, 11:58 UTC41d ago | 148+18 queue | – | 1 days | 56 |
| Thu 17 Sep, 11:58 UTC42d ago | 147+14 queue | – | 1 days | 56 |
| Wed 16 Sep, 11:58 UTC43d ago | 147+14 queue | – | 1 days | 31 |
| Tue 15 Sep, 11:58 UTC44d ago | 142 | – | 1 days | 133 |
| Mon 14 Sep, 11:58 UTC45d ago | 142 | – | 1 days | 48 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rust up North | groups of 6 · monthly · 1 on average | 0 / 50 |
| [RU] | КЛАССИКА | ДЛЯ НОВИЧКОВ | EU · groups of 5 · monthly · 1 on average | 1 / 200 |
| Rust: City of Tarkov [MAIN] | NA · groups of 5 · monthly · 1 on average | 1 / 50 |
| Rustafied.com - US Low Pop | NA · groups of 6 · monthly · 91 on average | 91 / 150 |
| Rustafied.com - EU Low Pop | EU · groups of 6 · monthly · 88 on average | 71 / 150 |
| Rustoria.co - EU Low Pop | EU · groups of 6 · monthly · 81 on average | 36 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does 104KA ToP Mod wipe?
The force wipe is the only wipe for 104KA ToP Mod, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 12 days 1 hours. Its tags state a wipe schedule of one month.
On 104KA ToP Mod, what happens on wipe day?
Recent wipes averaged a busiest count of 50 players. Peak population for the latest wipe came 12 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
What is the hosting location of 104KA ToP Mod?
A region is not published by 104KA ToP Mod. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.189.255.162:35400.
What Rust build does 104KA ToP Mod run?
Rust network protocol 2634 and build 167781 on Windows is the setup for 104KA ToP Mod. Joining requires the same protocol on your game; Steam handles the update.
How reliable is 104KA ToP Mod, and is it online now?
As of the latest refresh, 104KA ToP Mod is online. Its reported uptime indicates a restart roughly 10 days 6 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does 104KA ToP Mod perform well?
Server fps averaged 92 over the last 48 hours, with a floor of 79. At its highest the entity count was 93,750, including buildings, deployables and all else. At its highest, memory use was 4,589 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do 104KA ToP Mod's tags stand for?
Tags from 104KA ToP Mod, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Player slots: 200; ts5 (Group limit): The cap is 5 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does 104KA ToP Mod appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists 104KA ToP Mod fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does 104KA ToP Mod compare?
On player hours over seven days, 104KA ToP Mod ranks #12,875, within the top 58% of ranked servers.
What is the population of 104KA ToP Mod?
Of 200 slots, 0 are filled on 104KA ToP Mod at this refresh. The seven-day mean is 0 players, against a peak of 1.
Settings
How is 104KA ToP Mod configured, and what rules apply?
Gather rate is not mentioned in the name of 104KA ToP Mod. A maximum of 5 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on 104KA ToP Mod: which one is it?
104KA ToP Mod uses a procedural map of size 4,000 with seed 290843, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto 104KA ToP Mod?
In the Rust console (F1), enter client.connect 185.189.255.162:35400. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://game.104ka.ru is its website.