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Drill-through Server detail

104KA ToP Mod

Online 185.189.255.162:35400 checked 8m ago

Drill-through
FilterServeris 104KA ToP Mod
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 1
Rank #12,875 top 58%
Last wipe 12d ago monthly schedule
Next wipe 6d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
6d 19hThu 5 Nov, 19:00 UTCFW force wipe
34d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12d ago 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rust up North groups of 6 · monthly · 1 on average 0 / 50
[RU] | КЛАССИКА | ДЛЯ НОВИЧКОВ EU · groups of 5 · monthly · 1 on average 1 / 200
Rust: City of Tarkov [MAIN] NA · groups of 5 · monthly · 1 on average 1 / 50
Rustafied.com - US Low Pop NA · groups of 6 · monthly · 91 on average 91 / 150
Rustafied.com - EU Low Pop EU · groups of 6 · monthly · 88 on average 71 / 150
Rustoria.co - EU Low Pop EU · groups of 6 · monthly · 81 on average 36 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does 104KA ToP Mod wipe?

The force wipe is the only wipe for 104KA ToP Mod, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 12 days 1 hours. Its tags state a wipe schedule of one month.

On 104KA ToP Mod, what happens on wipe day?

Recent wipes averaged a busiest count of 50 players. Peak population for the latest wipe came 12 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of 104KA ToP Mod?

A region is not published by 104KA ToP Mod. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.189.255.162:35400.

What Rust build does 104KA ToP Mod run?

Rust network protocol 2634 and build 167781 on Windows is the setup for 104KA ToP Mod. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 104KA ToP Mod, and is it online now?

As of the latest refresh, 104KA ToP Mod is online. Its reported uptime indicates a restart roughly 10 days 6 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does 104KA ToP Mod perform well?

Server fps averaged 92 over the last 48 hours, with a floor of 79. At its highest the entity count was 93,750, including buildings, deployables and all else. At its highest, memory use was 4,589 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do 104KA ToP Mod's tags stand for?

Tags from 104KA ToP Mod, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Player slots: 200; ts5 (Group limit): The cap is 5 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 104KA ToP Mod appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 104KA ToP Mod fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does 104KA ToP Mod compare?

On player hours over seven days, 104KA ToP Mod ranks #12,875, within the top 58% of ranked servers.

What is the population of 104KA ToP Mod?

Of 200 slots, 0 are filled on 104KA ToP Mod at this refresh. The seven-day mean is 0 players, against a peak of 1.

Settings

How is 104KA ToP Mod configured, and what rules apply?

Gather rate is not mentioned in the name of 104KA ToP Mod. A maximum of 5 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 104KA ToP Mod: which one is it?

104KA ToP Mod uses a procedural map of size 4,000 with seed 290843, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto 104KA ToP Mod?

In the Rust console (F1), enter client.connect 185.189.255.162:35400. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://game.104ka.ru is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp200
Max players Player slots: 200.
ts5
Group limit The cap is 5 players per team.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.