Rust: City of Tarkov [MAIN]
Online NA 15.204.143.189:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW28d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - US Low Pop | NA · groups of 6 · monthly · 92 on average | 72 / 150 |
| Rustoria.co - US Low Pop | NA · groups of 6 · monthly · 30 on average | 30 / 100 |
| Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP Wipe | NA · groups of 6 · 2x · monthly · 3 on average | 5 / 100 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 0 / 50 |
| Rusty Moose |US Mini| | NA · groups of 5 · weekly · 56 on average | 20 / 150 |
| Rusty Moose |US Low| | NA · groups of 6 · biweekly · 21 on average | 8 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust: City of Tarkov [MAIN]: what is it?
The force wipe is the only wipe for Rust: City of Tarkov [MAIN], once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days. Its tags state a wipe schedule of one month.
Wipe day on Rust: City of Tarkov [MAIN]: what should you expect?
Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 1 hours after it began.
Server
Which location hosts Rust: City of Tarkov [MAIN]?
The NA tag on Rust: City of Tarkov [MAIN] lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 15.204.143.189:28015 is its address.
Which Rust version is Rust: City of Tarkov [MAIN] on?
On Linux, Rust: City of Tarkov [MAIN] runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Rust: City of Tarkov [MAIN] up, and how steady is its uptime?
As of the latest refresh, Rust: City of Tarkov [MAIN] is online. About 10 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Rust: City of Tarkov [MAIN] perform well?
Server fps averaged 60 over the last 48 hours, with a floor of 55. At its highest the entity count was 253,172, including buildings, deployables and all else. Peak memory was 4,484 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Rust: City of Tarkov [MAIN] carry?
Tags from Rust: City of Tarkov [MAIN], as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust: City of Tarkov [MAIN]?
These Rust Server Analytics lists include Rust: City of Tarkov [MAIN]: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Rust: City of Tarkov [MAIN] hold in the server rankings?
For player hours over the last seven days, Rust: City of Tarkov [MAIN] places #3,115 globally and #520 in North America, in the top 14% of all ranked servers.
How many players does Rust: City of Tarkov [MAIN] carry?
Of 50 slots, 2 are filled on Rust: City of Tarkov [MAIN] at this refresh. The seven-day mean is 1 players, against a peak of 3. Averaged over 48 hours, activity is highest at 04:00 UTC with 2 players.
Map and rules
What are the settings on Rust: City of Tarkov [MAIN], and its rules?
No gather rate is given in the name of Rust: City of Tarkov [MAIN]. Players per group: up to 5. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Rust: City of Tarkov [MAIN]?
The game generates a procedural map of size 6,000 with seed 1337 for Rust: City of Tarkov [MAIN]. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Tarkov City.
Connection
How do you connect to Rust: City of Tarkov [MAIN]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.143.189:28015. Find it online at https://store.rustarkov.com/.