CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.110:35300 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:06 UTC, in 13h. Every 47 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 13h | Fri 30 Oct, 08:06 UTC | its own |
| 2d 12h | Sun 1 Nov, 07:14 UTC | its own |
| 4d 11h | Tue 3 Nov, 06:21 UTC | its own |
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 9h | Sat 7 Nov, 04:36 UTC | its own |
| 10d 8h | Mon 9 Nov, 03:44 UTC | its own |
| 12d 8h | Wed 11 Nov, 02:51 UTC | its own |
| 14d 7h | Fri 13 Nov, 01:59 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:59 UTC1d ago | – | – | running | 6 |
| Mon 26 Oct, 10:09 UTC3d ago | 33 | – | 2 days | 9 |
| Sat 24 Oct, 09:03 UTC5d ago | 40 | halved by day 1 | 2 days | 13 |
| Thu 22 Oct, 09:56 UTC7d ago | 47 | halved by day 1 | 2 days | 9 |
| Tue 20 Oct, 08:57 UTC9d ago | 32 | held half | 2 days | 5 |
| Sun 18 Oct, 08:57 UTC11d ago | 38 | held half | 2 days | 8 |
| Fri 16 Oct, 08:58 UTC13d ago | 38 | held half | 2 days | 11 |
| Wed 14 Oct, 08:59 UTC15d ago | 35 | halved by day 1 | 2 days | 5 |
| Mon 12 Oct, 08:58 UTC17d ago | 21 | held half | 2 days | 7 |
| Sat 10 Oct, 08:57 UTC19d ago | 34+1 queue | held half | 2 days | 10 |
| Thu 8 Oct, 08:57 UTC21d ago | 35+2 queue | held half | 2 days | 8 |
| Tue 6 Oct, 08:56 UTC23d ago | 28 | halved by day 1 | 2 days | 5 |
| Sun 4 Oct, 08:57 UTC25d ago | 39+3 queue | held half | 2 days | 13 |
| Fri 2 Oct, 08:56 UTC27d ago | 16 | held half | 2 days | 5 |
| Wed 30 Sep, 08:56 UTC29d ago | 29 | held half | 2 days | 3 |
| Mon 28 Sep, 08:58 UTC31d ago | 33+1 queue | halved by day 1 | 2 days | 10 |
| Sat 26 Sep, 08:58 UTC33d ago | 42+1 queue | halved by day 1 | 2 days | 26 |
| Thu 24 Sep, 08:58 UTC35d ago | 37+2 queue | halved by day 1 | 2 days | 9 |
| Tue 22 Sep, 08:58 UTC37d ago | 35+2 queue | halved by day 1 | 2 days | 6 |
| Sun 20 Sep, 08:56 UTC39d ago | 45+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea | EU · duo · 2x · weekly · 10 on average | 23 / 50 |
| [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP | EU · trio · 2x · weekly · 3 on average | 0 / 40 |
| #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP | EU · duo · 5x · weekly · 18 on average | 26 / 100 |
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 3 / 100 |
| #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP | EU · trio · 5x · weekly · 68 on average | 108 / 115 |
| #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ | EU · trio · 20x · weekly · 7 on average | 15 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: what is it?
The recent interval between wipes on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is about 2 days. Friday 30 October at 08:06 UTC is when its next wipe is due. The world now in play was created 33 hours ago. A weekly wipe schedule is published in its tags.
On CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, what happens on wipe day?
Recent wipes averaged a busiest count of 40 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
Which location hosts CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The EU tag on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.189.255.110:35300.
Which Rust version is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
Rust network protocol 2635 and build 168909 on Windows is the setup for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Joining requires the same protocol on your game; Steam handles the update.
What uptime does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea show, and is it up?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea reports online at the current check. Its reported uptime indicates a restart roughly 16 hours ago. 99% uptime over the last 7 full days, equal to 166 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea show?
The 48-hour average was 472 server fps; the low was 339. At its highest the entity count was 10,132, including buildings, deployables and all else. Memory use reached 1,633 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts2 (Group limit): The cap is 2 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser are the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: Rust servers with a 2x gather rate, Duo Rust servers, EU Rust servers: live population data, Modded Rust servers: live data and Rust battlefield servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
Player numbers
Against other Rust servers, how does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea compare?
Ranked on seven-day player hours, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #859 overall and #380 in Europe, within the top 4% of ranked servers. In the duo peer group, the rank is #69.
How many players does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea carry?
Of 50 slots, 4 are filled on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at this refresh. The seven-day mean is 12 players, against a peak of 40. Across the last 48 hours, 14:00 UTC shows the highest average: 34 players.
Map and rules
What settings and rules does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea use?
2x gathering is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea states in its name. A maximum of 2 players per group is set (duo). It runs battlefield, fast PvP with kits and high rates. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses a procedural map of size 1,000 with seed 495277566, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is CHOYKA MAPS.
Connection
What is the way onto CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
In the Rust console (F1), enter client.connect 185.189.255.110:35300. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://choyka.gamestores.app/#/app/store/ is its website.