zombie-test
Online 185.186.143.156:28015 checked 16m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 178 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 88 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 335 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 229 / 700 |
Quick answers
from the figures on this pageWipe cycle
When does zombie-test wipe?
Too few wipes on record for zombie-test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 6 hours ago the current world was made.
Server
In which region does zombie-test sit?
A region is not published by zombie-test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.186.143.156:28015.
Which Rust version is zombie-test on?
Rust network protocol 2634 and build 167781 on Linux is the setup for zombie-test. The protocol has to match before you can join; Steam updates it automatically.
How reliable is zombie-test, and is it online now?
The current status of zombie-test is online. The uptime it reports puts the last restart at about 4 days 9 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 14 October 2026 is when Rust Server Analytics first recorded it.
Does zombie-test perform well?
The 48-hour average was 218 server fps; the low was 181. Entity count reached 7,601, covering buildings, deployables and the rest of the world. Peak memory was 2,270 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on zombie-test carry?
The game's server browser reads the tags zombie-test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does zombie-test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count zombie-test among their servers: Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does zombie-test compare?
Player hours for the last seven days place zombie-test at #15,344, in the top 69% of the ranked field.
At what level does zombie-test run its population?
zombie-test holds 0 players of its 10 slots as of the latest update. The population has averaged 0 players over seven days.
Map and rules
How is zombie-test configured, and what rules apply?
The name of zombie-test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on zombie-test: which one is it?
A procedural map of size 1,500 with seed 4242, generated by the game, runs on zombie-test. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto zombie-test?
In the Rust console (F1), enter client.connect 185.186.143.156:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.