Rust Server Analytics 91,534 players11,873 servers
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Drill-through Server detail

zombie-test

Online 185.186.143.156:28015 checked 16m ago

Drill-through
FilterServeris zombie-test
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 15d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 178 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 88 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 335 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 229 / 700

Quick answers

from the figures on this page

Wipe cycle

When does zombie-test wipe?

Too few wipes on record for zombie-test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 6 hours ago the current world was made.

Server

In which region does zombie-test sit?

A region is not published by zombie-test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.186.143.156:28015.

Which Rust version is zombie-test on?

Rust network protocol 2634 and build 167781 on Linux is the setup for zombie-test. The protocol has to match before you can join; Steam updates it automatically.

How reliable is zombie-test, and is it online now?

The current status of zombie-test is online. The uptime it reports puts the last restart at about 4 days 9 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 14 October 2026 is when Rust Server Analytics first recorded it.

Does zombie-test perform well?

The 48-hour average was 218 server fps; the low was 181. Entity count reached 7,601, covering buildings, deployables and the rest of the world. Peak memory was 2,270 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on zombie-test carry?

The game's server browser reads the tags zombie-test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does zombie-test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count zombie-test among their servers: Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does zombie-test compare?

Player hours for the last seven days place zombie-test at #15,344, in the top 69% of the ranked field.

At what level does zombie-test run its population?

zombie-test holds 0 players of its 10 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

How is zombie-test configured, and what rules apply?

The name of zombie-test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on zombie-test: which one is it?

A procedural map of size 1,500 with seed 4242, generated by the game, runs on zombie-test. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto zombie-test?

In the Rust console (F1), enter client.connect 185.186.143.156:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.