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Drill-through Server detail

CZ/SK Virtual-Life PVE

Online EU 185.180.2.48:28720 checked 10m ago

Drill-through
FilterServeris CZ/SK Virtual-Life PVE
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 30
7-day average 0 peak 2
Rank #7,117 top 32% · #1996 in EU
Last wipe 12d ago monthly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
35d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:12 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 8 / 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2 / 200
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average 1 / 100
Хомка RU PvE EU · groups of 8+ · monthly · 1 on average 1 / 100
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1 / 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average 1 / 20

Quick answers

from the figures on this page

Wipe data

The wipe schedule for CZ/SK Virtual-Life PVE: what is it?

Once a month CZ/SK Virtual-Life PVE wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 12 days 22 hours ago. The tags carry a monthly wipe schedule.

On CZ/SK Virtual-Life PVE, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts CZ/SK Virtual-Life PVE?

Its EU tag puts CZ/SK Virtual-Life PVE in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.180.2.48:28720.

Which Rust version is CZ/SK Virtual-Life PVE on?

Rust network protocol 2635 and build 168909 on Linux is the setup for CZ/SK Virtual-Life PVE. Your game must match the protocol to join, and Steam applies that update.

What uptime does CZ/SK Virtual-Life PVE show, and is it up?

CZ/SK Virtual-Life PVE reports online at the current check. Its reported uptime indicates a restart roughly 15 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 11 October 2026.

Does CZ/SK Virtual-Life PVE perform well?

Server fps averaged 23 over the last 48 hours, with a floor of 19. Entity count reached 70,653, covering buildings, deployables and the rest of the world. Peak memory was 3,745 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on CZ/SK Virtual-Life PVE carry?

The game's server browser reads the tags CZ/SK Virtual-Life PVE publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Player slots: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^k (Build server): Base design and building practice; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does CZ/SK Virtual-Life PVE appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include CZ/SK Virtual-Life PVE: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does CZ/SK Virtual-Life PVE hold in the server rankings?

Ranked on seven-day player hours, CZ/SK Virtual-Life PVE is #7,117 overall and #1,996 in Europe, within the top 32% of ranked servers.

What is the population of CZ/SK Virtual-Life PVE?

Of 30 slots, 0 are filled on CZ/SK Virtual-Life PVE at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 12:00 UTC, at an average of 0 players.

Settings

How is CZ/SK Virtual-Life PVE configured, and what rules apply?

No gather rate is given in the name of CZ/SK Virtual-Life PVE. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for CZ/SK Virtual-Life PVE?

The game generates a procedural map of size 5,800 with seed 1411611456 for CZ/SK Virtual-Life PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join CZ/SK Virtual-Life PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.180.2.48:28720.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^k,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Player slots: 30.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^k
Build server Base design and building practice.
^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.