Rust Server Analytics 94,751 players11,875 servers
All servers
Drill-through Server detail

RolePlayRust #1

Online 185.158.112.236:10000 checked 9m ago

Drill-through
FilterServeris RolePlayRust #1
Attributes
moddedoxide
Last refreshed
Players now 6/ 10
7-day average 3 peak 11
Rank #1,641 top 7%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 60% full

Players

average and peak, with its wipes marked
AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:26 UTC13d ago 18 – running 3
Thu 1 Oct, 19:31 UTC FW27d ago 24+1 queue halved by day 6 14.8 days 1
Thu 17 Sep, 19:05 UTC41d ago 17+1 queue halved by day 12 14 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 349 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 252 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RolePlayRust #1 wipe?

With irregular wipe times, RolePlayRust #1 offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 13 days 1 hours.

Wipe day on RolePlayRust #1: what should you expect?

Recent wipes averaged a busiest count of 20 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server

What is the hosting location of RolePlayRust #1?

No region is published by RolePlayRust #1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.158.112.236:10000 is its address.

What Rust build does RolePlayRust #1 run?

On Windows, RolePlayRust #1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is RolePlayRust #1 up, and how steady is its uptime?

The current status of RolePlayRust #1 is online. Its reported uptime indicates a restart roughly 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on RolePlayRust #1 stable?

The 48-hour average was 77 server fps; the low was 3. Entity count reached 147,734, covering buildings, deployables and the rest of the world. Peak memory was 4,203 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on RolePlayRust #1 carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags RolePlayRust #1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RolePlayRust #1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RolePlayRust #1: Modded Rust servers: live data and Best Rust roleplay servers. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RolePlayRust #1 sit among Rust servers?

The seven-day player-hours rank for RolePlayRust #1 is #1,641, inside the top 7% of all ranked servers.

How many players does RolePlayRust #1 carry?

Of 10 slots, 6 are filled on RolePlayRust #1 at this refresh. Seven-day figures: an average of 3 players and a peak of 11. Across the last 48 hours, 17:00 UTC shows the highest average: 8 players.

Settings

What are the settings on RolePlayRust #1, and its rules?

Gather rate is not mentioned in the name of RolePlayRust #1. The cap on group membership is 20 players. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for RolePlayRust #1?

A procedural map of size 4,500 with seed 2147483647, generated by the game, runs on RolePlayRust #1. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to RolePlayRust #1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.158.112.236:10000. Find it online at https://rprust.gamestores.app/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts20
Group limit The cap is 20 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.